userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

6 Years Ago
Have players actually join the gang they select in HH mode
6 Years Ago
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
6 Years Ago
Telling gang safes to start empty instead of getting their standard starting items
6 Years Ago
Fixed round winner name sometimes being clipped
6 Years Ago
Fixed a bug with end of round overlay - it was actually only showing the winner on listen server. Now client is asking the server for the winner.
6 Years Ago
Character select now allows selection via arrow keys
6 Years Ago
Working on end trigger for new game mode
6 Years Ago
Countdown screen now shows real info
6 Years Ago
Removed the hard-coded "You're a cop btw"
6 Years Ago
Fix bugs and add keyboard shortcuts.
6 Years Ago
UI menu on a couple more screens
6 Years Ago
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
6 Years Ago
Saving some partially-complete navigation stack work for posterity, but going to try something else
6 Years Ago
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
6 Years Ago
More functional Welcome screen that allows setting name, icon, and description per game mode
6 Years Ago
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
6 Years Ago
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
6 Years Ago
Fixed gang UI screens
6 Years Ago
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
6 Years Ago
Gang signs working again
6 Years Ago
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
6 Years Ago
Menu nav doesn't need the fancy framerate setting it had
6 Years Ago
UI nav stuff
6 Years Ago
Exclude all csproj
6 Years Ago
Working on Escape menu for game mode screens
6 Years Ago
Functional end-of-round overlay, and Countdown screen improvement
6 Years Ago
Don't need respawn hack anymore
6 Years Ago
Clean up warnings
6 Years Ago
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
6 Years Ago
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
6 Years Ago
Better active player trigger checks that respect the Ready state.
6 Years Ago
Move HUD network stats out of the way
6 Years Ago
Got tigger UI working properly between rounds
6 Years Ago
Game mode trigger edit
6 Years Ago
Fix belt not showing on HUD on first spawn
6 Years Ago
Disable character select min time for now until it works better with everything else
6 Years Ago
Fix character select min show time
6 Years Ago
Respawn refactoring
6 Years Ago
Force minimum show time for character select
6 Years Ago
Adjust fists power
6 Years Ago
Character rename
6 Years Ago
Game Over screen no longer used
6 Years Ago
waitingToSpawn bugfix
6 Years Ago
ItemManager instance fix. Stop client taking over the instance ref on listen server
6 Years Ago
6 Years Ago
Send selected character ID properly
6 Years Ago
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
6 Years Ago
Assigning game mode character types
6 Years Ago
Compiling again now
6 Years Ago
More work but still not compiling. I promise the next commit will compile