userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

6 Years Ago
Safes spawn in weapon pickup buildings. Modified building free space finder to not need units
6 Years Ago
Working on weapon pickups, signs, stuff
6 Years Ago
Added small and large empty lots to act as starting points for race mode. Added missing map icon for road ends as well.
6 Years Ago
Checkpoint building edit
6 Years Ago
Minor edit
6 Years Ago
Remove/comment game mode list on networklevels as it's currently unused
6 Years Ago
Game mode work
6 Years Ago
Checkpoint object spawns
6 Years Ago
Mark special lot types more clearly. + Initial start to race game mode itself.
6 Years Ago
Park tile edit
6 Years Ago
New race checkpoint building and sign + racetrack edits
6 Years Ago
Updated vehicle physics
6 Years Ago
Race map
6 Years Ago
Tweaking things. Increased car top speed a bit
6 Years Ago
Road corner still had apocalypse trash on. Disabled.
6 Years Ago
Racetrack level work + merge from Main
6 Years Ago
File didn't add
6 Years Ago
Only show the spectator switch info when there's actually someone else to switch to
6 Years Ago
Racetrack map initial commit
6 Years Ago
Merge from Main into race mode branch
6 Years Ago
Remove game mode colour curves setting since it's no longer used.
6 Years Ago
Reduce max show killer time a bit
6 Years Ago
New 99 bots game mode for testing
6 Years Ago
Bugfix for setting building unit owner
6 Years Ago
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
6 Years Ago
Just a little proof-of-concept. Tell the client when we've finished initial sync of global and nearby NetworkEntities, to allow for cross-referencing between them without a chance of some not yet being there. Anything on the client could register to BaseNetworkMessageType.InitialSyncComplete to get the message.
6 Years Ago
UI edit
6 Years Ago
Emblem UI edits
6 Years Ago
Added support for tem emblems in the HUD. Added to some game modes.
6 Years Ago
Minor game mode edit
6 Years Ago
Increase times a little for death cam
6 Years Ago
Merging death cam and spectator branch back into main
6 Years Ago
Cleanup
6 Years Ago
Map ally exit
6 Years Ago
Fixed character label text colours while you don't have a character
6 Years Ago
Arguably better solution for spectate overlay UI
6 Years Ago
Improving things...
6 Years Ago
Some UI stuff, but not very happy with this solution.
6 Years Ago
Work on adding UI stuff. Not complete.
6 Years Ago
Death cam magic
6 Years Ago
Fix ordering issues when starting to spectate
6 Years Ago
Fix death cam not stopping properly on respawn
6 Years Ago
If a player respawns while we're in vantage point mode, automatically retarget to them
6 Years Ago
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.
6 Years Ago
Spectate targets have a callback for target lost. Implemented the callback in a couple places
6 Years Ago
Fix the build!! And some other death cam stuff
6 Years Ago
Death cam shows an ally if it can't show killer and there are allies around. Doesn't let you change who you're viewing or handle the ally's death properly though - need to integrate with the full spectate cam I think.
6 Years Ago
Made sure game mode respawn times always long enough for the kill cam
6 Years Ago
Camera work etc
6 Years Ago
Passing the shooter through in the health info on death so the camera can pan over to your killer