141,676 Commits over 4,383 Days - 1.35cph!

7 Months Ago
Bunch of loading fixes
7 Months Ago
Fixed portal width extending over the terrain margins
7 Months Ago
require drones to be marked hostile for sentry and SAM targetting
7 Months Ago
building plans prop anims edited
7 Months Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
7 Months Ago
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7 Months Ago
merge from supply_drop_fragment_fix
7 Months Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
7 Months Ago
rock variant updates
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
7 Months Ago
Manifest update, cleanup
7 Months Ago
Clean: remove hacky testing code changes Tests: editor compiles
7 Months Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
Renamed deep sea tutorial island
7 Months Ago
New 50 cal bounds
7 Months Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
7 Months Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
7 Months Ago
Fix bone name collisions with my crappy year old tool
7 Months Ago
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7 Months Ago
Merge from naval_missions
7 Months Ago
Reapply monument changes
7 Months Ago
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7 Months Ago
tarp fixes and added new variations
7 Months Ago
Further pivot point and spawn point refinements
7 Months Ago
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7 Months Ago
Tropical island1 setup
7 Months Ago
Merge from /main/vm chainsaw update
7 Months Ago
Improvised walkway LOD/COL/Prefab progress
7 Months Ago
Random materials
7 Months Ago
Make an actual item for the 50cal turret rather than using an m249
7 Months Ago
merge tropical1_prefab to deep_sea
7 Months Ago
Setup s2p for tropical1, bake the prefab
7 Months Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
7 Months Ago
Bake terrain mesh with LODs for tropical_1
7 Months Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
7 Months Ago
Disabled map in the deep sea
7 Months Ago
Merge from naval_update
7 Months Ago
7 Months Ago
merge terrain to mesh utility into deep_sea
7 Months Ago
7 Months Ago
merge from naval_update/deep_sea/portal_effects