136,452 Commits over 4,324 Days - 1.31cph!

7 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
7 Months Ago
merge from pilot_hazmat_dlc
7 Months Ago
new_menu -> main
7 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
7 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
7 Months Ago
updated playerModel.cs with new sitting enum
7 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
7 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
7 Months Ago
reverted playermodel.cs
7 Months Ago
PurchasedItem overlay design
7 Months Ago
merge from main
7 Months Ago
revert ak prefab changes from old commit
7 Months Ago
new_menu -> main
7 Months Ago
Compile fixes
7 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
7 Months Ago
Remove CombineTrivialDistancesJob
7 Months Ago
Set up waterpistol anims, entity and override controller
7 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
7 Months Ago
merge from new_menu
7 Months Ago
fix compile error
7 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
7 Months Ago
Fix conbutton states not getting reset.
7 Months Ago
Tidied up the interaction toast - still needs the icons sorted
7 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
7 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
7 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
7 Months Ago
Set up m92 and p17 anims, entity and override controller
7 Months Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
7 Months Ago
ghost ship LODs, Colliders, Prefabs
7 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
7 Months Ago
more WIP auth
7 Months Ago
merge from dev
7 Months Ago
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7 Months Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
7 Months Ago
Restored shadow update flow
7 Months Ago
Removed ScrollRectDisable component for now
7 Months Ago
Pilot hazmat cinematic rig update
7 Months Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
7 Months Ago
merge from main
7 Months Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
7 Months Ago
Prepare models and materials for instancing (once again)
7 Months Ago
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7 Months Ago
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7 Months Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
7 Months Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
7 Months Ago
Added Pilot Hazmat Materials
7 Months Ago
Moved backpack textures to correct folder, added new backpack material
7 Months Ago
Pilot Hazmat textures
7 Months Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
7 Months Ago
merge from main