143,237 Commits over 4,383 Days - 1.36cph!

7 Months Ago
added indicators for ammo types: slug, smoke, buckshot
7 Months Ago
Fix muzzle fire appearing at the wrong place
7 Months Ago
Re-apply CodeGen
7 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
7 Months Ago
Swap to the rigged versions of the 50 cals
7 Months Ago
Reset some CodeGen to their state on /main
7 Months Ago
merge from fix_deep_sea_network_layer -> naval_update
7 Months Ago
CodeGen
7 Months Ago
Fixed front turret only reloading the left 50 cal
7 Months Ago
Rebase on /main
7 Months Ago
Fix SV_ReloadStart error on rear turret
7 Months Ago
Another manifest Finally working with some clean prefabs
7 Months Ago
bug fixes, cleaned up scene folders
7 Months Ago
audio clip properties updates
7 Months Ago
added ADS attack anim for rpg skin viemodel
7 Months Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
7 Months Ago
DLC tab background fading
7 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
7 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
7 Months Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
7 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
7 Months Ago
Splats & sculpts.
7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
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7 Months Ago
Atlases, cleanup
7 Months Ago
Removed ability to repair helicopters that are in flight
7 Months Ago
merge from naval_update
7 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
7 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
7 Months Ago
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7 Months Ago
conditional art models, textures, material and initial prefabs setup
7 Months Ago
unlock test
7 Months Ago
Added sounds and support for an audio cue for when the wheel is centred
7 Months Ago
Realign rear turret again
7 Months Ago
Merge from shadow_cascades_light_leak_fix
7 Months Ago
Merge from main
7 Months Ago
Warhammer store page
7 Months Ago
edited small engine anims as they were too subtle previously
7 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
7 Months Ago
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7 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
7 Months Ago
Fix NRE in server builds when scientists are talking to each other
7 Months Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
7 Months Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
7 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
7 Months Ago
backpack unlock
7 Months Ago
Large backpack rarity
7 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
7 Months Ago
naval_update -> pt_boat_2