130,578 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Laser detector:
- fixed not detecting player when placed closed to a doorway
- fixed detecting entities through constructions and deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update (fixes optimizations)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hura crepitans billboard tweaks to make pop-in less obvious
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix texture streaming exclude pattern for keypad lock shock effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fix jungle ambience playing offshore for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove leather gloves from Techtreet0
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_demo_timing_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                More accurate results in demo than before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies
Don't attempt to move the boomerang if the demo is scrubbing
Try and predict model state if scrubbing
 
                
                
                
                
                
             
         
        
            
            
            
                
                make tod sun/moon mesh brightness configurable in edit/play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug
Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snake_ping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE relating to ping leeway for console spawned players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sky/Cloud improvements at twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground foliage geometry optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup more reliable found collider check
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on schizolobium variants A and B
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added item, very initial prefab setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Filter out road meshes when spawning the Travelling Vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from light_cull_occludee_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix jungle barrels anim and phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Piper nigrum optimizations 
Adjusted LOD distances 
Skipped LOD2 / assets will go straight to LOD3 
Tweaed LOD3 colors to reduce pop in 
Changed LOD3 to cutout instead of transparency
Reduced LOD3 texture resolution
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated store preview turntables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure no left over vine instances are left in the work queue when pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `Alpha` input to func_precipitation in Hammer (FGD)
Potential crash fixes
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Prevent crashes with render.Capture
Fixed potential Lua error with Playermodel Selector
Minor cleanups
Merge PR: Group mountable games by install state
Reuse localization strings in main menu replacement buttons
Change default hostname to "My Garry's Mod Server"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tiger_death_nre_fix (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder viewmodels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from tiger_death_nre_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from snake_death_cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional snake death cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup queuing and packing methods. SyncVars are added to each entities queue.
Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate()
Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed/lowered collision contribution props under under zigg entrance stairs. S2P.