143,550 Commits over 4,383 Days - 1.36cph!

7 Months Ago
Removed empty RealmedRemove component from hull_square
7 Months Ago
Possible fix for the nudge fix not working
7 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
7 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
7 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
7 Months Ago
Fix monster mesh rendering issue
7 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
7 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
7 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
7 Months Ago
Updating medical syringe refresh rig fbx
7 Months Ago
Disable the large vehicle colliders around BBS netting
7 Months Ago
Adding viwmodel rig for binocular refresh
7 Months Ago
merge from naval_update
7 Months Ago
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7 Months Ago
S2P on FCs after farm changes
7 Months Ago
Added a few more chainlink fences around the farm
7 Months Ago
merge from Project_Hammer
7 Months Ago
merge from boat_building
7 Months Ago
Merge from texture_streaming_delay_fix
7 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
7 Months Ago
Compile fixes
7 Months Ago
Merge from floating_cities
7 Months Ago
Cleaned up some LODGroups from various floating city bits
7 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
7 Months Ago
Merge from parent
7 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
7 Months Ago
Merge from small_ramp
7 Months Ago
Only allow interaction when looking at the base of the bridge
7 Months Ago
Merge from naval_update
7 Months Ago
Fixes
7 Months Ago
Last island.
7 Months Ago
merge from Halloween_25_Update/PH/storepage
7 Months Ago
Updated krieg backpack store media
7 Months Ago
Merge from main
7 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
7 Months Ago
Make fold out colliders convex, general prefab setup
7 Months Ago
Fixed button text that broke after merge
7 Months Ago
Setup 3rd person reload effects on turrets
7 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
7 Months Ago
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7 Months Ago
Merge from parent
7 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
7 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
7 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
7 Months Ago
Merge from Project_Hammer
7 Months Ago
Merge from slots_optimize
7 Months Ago
Fixed caboose slot machine
7 Months Ago
Add max texture resolution information for skinnables in the workshop scene
7 Months Ago
Merge from main
7 Months Ago
Merge from boat_building