130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from snake_ping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE relating to ping leeway for console spawned players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sky/Cloud improvements at twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground foliage geometry optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup more reliable found collider check
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on schizolobium variants A and B
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added item, very initial prefab setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Filter out road meshes when spawning the Travelling Vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from light_cull_occludee_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix jungle barrels anim and phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Piper nigrum optimizations 
Adjusted LOD distances 
Skipped LOD2 / assets will go straight to LOD3 
Tweaed LOD3 colors to reduce pop in 
Changed LOD3 to cutout instead of transparency
Reduced LOD3 texture resolution
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated store preview turntables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure no left over vine instances are left in the work queue when pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `Alpha` input to func_precipitation in Hammer (FGD)
Potential crash fixes
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Prevent crashes with render.Capture
Fixed potential Lua error with Playermodel Selector
Minor cleanups
Merge PR: Group mountable games by install state
Reuse localization strings in main menu replacement buttons
Change default hostname to "My Garry's Mod Server"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tiger_death_nre_fix (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder viewmodels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from tiger_death_nre_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from snake_death_cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional snake death cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup queuing and packing methods. SyncVars are added to each entities queue.
Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate()
Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                hooked up icon on jungle relic assault rifle, and added "relic" to description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced more texture resolutions to improve zigg perf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced concrete walkway LOD distances further
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for first person artefacting on cocoknight gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced strangler fig wall decal dist
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled shadow casting on ziggurat skylight spotlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                ziggurat scene, decal draw distances overrides to lower values
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
 
                
                
                
                
                
             
         
        
            
            
            
                
                set wicker and bamboo barrels to craftable
 
                
                
                
                
                
             
         
        
            
            
            
                
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                set v vineswing anims to anim compression off for improved fidelity
 
                
                
                
                
                
             
         
        
            
            
            
                
                update names and turntables