239,367 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Merge NudityNREFix -> TrackDownRagdollStalls
5 Months Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
5 Months Ago
Shorten that prop name
5 Months Ago
Ensure can't use different RPC attributes together, doesn't make sense
5 Months Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
5 Months Ago
Fixed the timer box staying active when a mission doesn't have a timer
5 Months Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
5 Months Ago
Add some more documentation to the other RPC attributes
5 Months Ago
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
5 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
5 Months Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
5 Months Ago
🧹
5 Months Ago
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
5 Months Ago
Arctic Pack typo
5 Months Ago
Update texture mipmaps
5 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
5 Months Ago
legacy crate model, lods and gibs materials and textures
5 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
5 Months Ago
Fix more client errors
5 Months Ago
Fix client compile errors
5 Months Ago
added gibs for hunting trophy large, small and fishing
5 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
5 Months Ago
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
5 Months Ago
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
5 Months Ago
packaged food finished textures
5 Months Ago
narrow track pieces, fixing various issues with normals and face directions
5 Months Ago
merge from Tier3CrateRotationFix
5 Months Ago
merge from cargo_double_dock
5 Months Ago
merge from hobobarreliconfix
5 Months Ago
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5 Months Ago
merge from fix_uncompressed_tags
5 Months Ago
merge from teslacoil_igniter_damagepickup
5 Months Ago
merge from nexus
5 Months Ago
merge from fix_storage_adapter_blocking_looting
5 Months Ago
merge from helk_qol_01
5 Months Ago
fixed black line at top of hobobarrel icon
5 Months Ago
merge from helk_qol_01
5 Months Ago
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
5 Months Ago
More test items
5 Months Ago
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5 Months Ago
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
5 Months Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
5 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
5 Months Ago
fixed muted spread of incendiary rockets, updated visuals
5 Months Ago
sks holster position updates
5 Months Ago
3p sks updates
5 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
5 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
5 Months Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
5 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy