239,370 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
5 Months Ago
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5 Months Ago
SignTool path fix
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
5 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
5 Months Ago
Workspace test 8
5 Months Ago
Workspace test 7
5 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
5 Months Ago
Workspace test 6
5 Months Ago
Workspace test 5
5 Months Ago
Workspace test 4
5 Months Ago
This is a better solution to case sensitivity
5 Months Ago
Workspace test 3
5 Months Ago
Workspace test 2
5 Months Ago
Workspace test
5 Months Ago
Merge from cargo_double_dock
5 Months Ago
S2P bandit town
5 Months Ago
merge from promote_leader_update
5 Months Ago
merge from vms_missing_renderer_scripts
5 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
5 Months Ago
merge from junkpile_aizs
5 Months Ago
merge from tree_serverside_movement
5 Months Ago
merge from viewmodelrenderers
5 Months Ago
Leaderboard backup, run #11274
5 Months Ago
Manifest file upload check should be ignoring case
5 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
5 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
5 Months Ago
Fixed gmod toolgun beam not using the right viewmodel space
5 Months Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
5 Months Ago
Update hard-coded string ref to the old material
5 Months Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
5 Months Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
5 Months Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
5 Months Ago
Attack heli collider edit
5 Months Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
5 Months Ago
Impact cleanup
5 Months Ago
Layout fixes
5 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
5 Months Ago
Final tweaks
5 Months Ago
Conversation screen styling updates
5 Months Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
5 Months Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
5 Months Ago
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5 Months Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
5 Months Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
5 Months Ago
More customise menu progress
5 Months Ago
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5 Months Ago
Merged doorcontroller_mergefix into main