241,434 Commits over 3,867 Days - 2.60cph!

bot
9 Years Ago
Windows Build 644
bot
9 Years Ago
Windows Build 643
bot
9 Years Ago
Windows Build 642
bot
9 Years Ago
Windows Build 641
9 Years Ago
Fixed Mono.Cecil shenanigans
bot
9 Years Ago
Windows Build 640
9 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
9 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
bot
9 Years Ago
Windows Build 639
9 Years Ago
More interaction positioning stuff, massive gizmos
bot
9 Years Ago
Windows Build 638
9 Years Ago
postmerge fixes
9 Years Ago
merge from main
9 Years Ago
Water treatment plant, early work
bot
9 Years Ago
Windows Build 637
bot
9 Years Ago
Windows Build 636
bot
9 Years Ago
LinuxDS Build 749
9 Years Ago
Viewmodel fixups, unification
9 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
updated overlay_bleeding maps.
bot
9 Years Ago
Windows Build 635
bot
9 Years Ago
LinuxDS Build 747
bot
9 Years Ago
Linux Build 774
bot
9 Years Ago
OSX Build 912
bot
9 Years Ago
Windows Build 634
9 Years Ago
Even more blocked convars to prevent servers fucking with players
9 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
9 Years Ago
Fixed bad desitation in ExecuteBreedingGroup Removing debug Player cannot issues commands to units that are currently in a BehaviourGroup
9 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
9 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
9 Years Ago
WIP SmartObject InteractionPosition stuff Added Sit By Fire Interaction Human asset updates
9 Years Ago
added second court half to lava court, working on rocks
9 Years Ago
added second lava court half to unity, changed size to match collision
9 Years Ago
EffectRecycle optimizations
9 Years Ago
updates
9 Years Ago
WIP FX
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
System info tweak
9 Years Ago
Fix for hit reach issue in MP
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
- RoomB and Fill1
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Reticle position, shader, sprite Mask Clear shader
9 Years Ago
Adjusted network culling grid calculation, adjusted the way level loads on servers.
9 Years Ago
Train crane collision - missing pipe collision detail