240,104 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
7 Months Ago
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
7 Months Ago
Add volume
7 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
7 Months Ago
Fix launcher layout to stop people obsessing
7 Months Ago
Dynamically show resource boxes based on TC content
7 Months Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
7 Months Ago
Show stall source to everyone
7 Months Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
7 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
7 Months Ago
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7 Months Ago
More API updates
7 Months Ago
Update api urls
7 Months Ago
tweaked light group at time on harbor2
7 Months Ago
water wells S2P
7 Months Ago
static triangle wood foundation rotation fix
7 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
7 Months Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
7 Months Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
7 Months Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
7 Months Ago
Leaderboard backup, run #9676
7 Months Ago
Add right click menu in game list Fix DamageInfo breaking changes
7 Months Ago
block_layout updates
7 Months Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
7 Months Ago
added wooden_planks_c
7 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
7 Months Ago
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7 Months Ago
demo material reworks to fit in with new sprint
7 Months Ago
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7 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
7 Months Ago
Text tabs quick start
7 Months Ago
Scene updates
7 Months Ago
Add required nodes on deserialize
7 Months Ago
7 Months Ago
Categorize some AG nodes that were just living in the root
7 Months Ago
Initial work
7 Months Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
7 Months Ago
Component editor
7 Months Ago
functional baseline
7 Months Ago
Add analytics for all modified convars
7 Months Ago
More linter base fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView More robust Elastic value calculations, does not rely on integers for boolean inputs Removed usage of some deprecated functions
7 Months Ago
Add text with tabs test
7 Months Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
7 Months Ago
Fix NRE Order revokes by last seen
7 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
7 Months Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
7 Months Ago
Hide the settings option in the launcher to stop people obsessing over it