198,704 Commits over 4,140 Days - 2.00cph!

10 Months Ago
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merge from localization
10 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
10 Months Ago
merge from main
10 Months Ago
Viewmodel overrides.
10 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
10 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
10 Months Ago
Localized all store pages
10 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
10 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
10 Months Ago
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10 Months Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
10 Months Ago
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10 Months Ago
Missing file
10 Months Ago
Conditional first person FX stuff.
10 Months Ago
merge from main
10 Months Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
10 Months Ago
Applied the Phrase property drawer to RustTextEditor
10 Months Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
10 Months Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
10 Months Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
10 Months Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
10 Months Ago
Localized general store items names and subtitles
10 Months Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
10 Months Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
10 Months Ago
world_update_2 -> radtown_npc_drivethrough
10 Months Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
10 Months Ago
Basic Bradley backend spline setup
10 Months Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
10 Months Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
10 Months Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
10 Months Ago
Localized item store (still a few pages left)
10 Months Ago
merge /main/DPV -> /main/world_update_2
10 Months Ago
Assets, backups
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Reverted accidental Procedural Map scene change
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
10 Months Ago
Hooked up water well NPC avatar
10 Months Ago
Merge from elevator_ShouldNetworkTo_fix
10 Months Ago
Water Well NPC avatar - poster prefab backup
10 Months Ago
Merge from team_ids_run_from_server
10 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
10 Months Ago
Merge from main
10 Months Ago
Vm mat changes