240,095 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Initial basic scientist spawning behaviour
7 Months Ago
Protect against 0 width/height video modes and assert CHostedWidget::SizeToParent() don't change the video mode if height() is 0
7 Months Ago
Fixed microphone stand incorrect power usage display in the UI
7 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
7 Months Ago
Bradley main cannon shell doesn't hit scientists
7 Months Ago
merge from metal_detector
7 Months Ago
Fixed keycards held by other players always appearing green
7 Months Ago
Either unwapping: preserve order
7 Months Ago
7 Months Ago
Bradley guns don't hit Scientists
7 Months Ago
Hardcode a stopped/deployed state for quick testing.
7 Months Ago
Simplify BradleyAPC.SetTarget calls
7 Months Ago
Refactor set target code into a separate function so we can re-use it.
7 Months Ago
Early error when trying to open an invalid project
7 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
7 Months Ago
merge from tutorial_island
7 Months Ago
Single line cleanup
7 Months Ago
Merge from main
7 Months Ago
Forgot to force add this dll
7 Months Ago
Leaderboard backup, run #9724
7 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
7 Months Ago
Added a tutorial help popup on the death screen to communicate how to respawn
7 Months Ago
Don't strip animator on the Hazmat preview suits
7 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
7 Months Ago
Removed old timeline asset. Timing tweaks to cinematic
7 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
7 Months Ago
Fixed skins getting cut off in non-square views
7 Months Ago
Expose fade to black time
7 Months Ago
Minor texture edit
7 Months Ago
Help text update
7 Months Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
7 Months Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
7 Months Ago
Brutalist church progress
7 Months Ago
Merge from main
7 Months Ago
Impact decal tweaks.
7 Months Ago
Recycle times & light instance fix.
7 Months Ago
Mark new building meshes as readable = true so they work with multidraw
7 Months Ago
Properly fix hemp issue in 93017
7 Months Ago
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7 Months Ago
Collision LOD tweaks.
7 Months Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
7 Months Ago
Fixed subemitter linkage
7 Months Ago
Fixed inherited rotational bug
7 Months Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
7 Months Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
7 Months Ago
Launcher only launches a single instance of each project
7 Months Ago
Disable worms and grubs from hemp in tutorial
7 Months Ago
Enable instancing on building skin materials
7 Months Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
7 Months Ago
Merge Main -> store-ui