134,357 Commits over 4,293 Days - 1.30cph!

9 Months Ago
Boomerang -> jungle_update
9 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
9 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
9 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
9 Months Ago
River source improvements
9 Months Ago
Detect water hits - handle it like the other projectiles
9 Months Ago
old radio material missed.. project save thanks Unity
9 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
9 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
9 Months Ago
Horse Costume WM update
9 Months Ago
first aid cabinet prefab tweaks
9 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
9 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
9 Months Ago
Boomerang prefab information
9 Months Ago
merge from 117546 horse ao texture
9 Months Ago
merge from 117545 horse textures 4->2k
9 Months Ago
Horse Costume AO update
9 Months Ago
Horse Costume Texture and Material Update
9 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
9 Months Ago
merge from jungleupdate
9 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
9 Months Ago
merge from easterinflatablehorsedlc
9 Months Ago
Merge from main
9 Months Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
9 Months Ago
Desal Update
9 Months Ago
test commit
9 Months Ago
Updated Desal Tank Collision
9 Months Ago
Merge from sunkenknife
9 Months Ago
Fixed trying to research sunken knife crashing client
9 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
9 Months Ago
merge form main
9 Months Ago
Set corpse timePlaced when spawning it
9 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
9 Months Ago
Updated Water Treatment Colliders
9 Months Ago
River source prefab minor fixes
9 Months Ago
merge from chickencostume_burstcloth
9 Months Ago
Burst cloth settings tweak
9 Months Ago
Rivers scale up their width faster
9 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
10 Months Ago
S2P Monument
10 Months Ago
Common monument wrong doings
10 Months Ago
network++ save++
10 Months Ago
CraggyIsland Update
10 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
10 Months Ago
merge from art_generic_props
10 Months Ago
merge from sunkenknife 117496
10 Months Ago
Jungle river reeds (reusing old assets for now)
10 Months Ago
River generation improvements