198,687 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
10 Months Ago
Movement improvements.
10 Months Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
10 Months Ago
Fixed paddling and above ground pools showing power usage 0
10 Months Ago
merge from localization
10 Months Ago
Disabled the duplicate translation error for now, need a better solution
10 Months Ago
Fixed random typos reported on Crowdin
10 Months Ago
Fixed typos in seed item descriptions
10 Months Ago
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10 Months Ago
PlaceCliffsUniform improvements
10 Months Ago
merge from fix_reserved_slot_kick -> main
10 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
10 Months Ago
Rock formation density improvements
10 Months Ago
traveling_vendor_fixes -> main
10 Months Ago
Attempt to fix get path index ahead NRE
10 Months Ago
More work on ziggurat interior
10 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
10 Months Ago
Motion iteration
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
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10 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
10 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
10 Months Ago
Set prevent building radius to is trigger on new divesites
10 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
10 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
radtown_npc_drivethrough -> world_update_2
10 Months Ago
Adjusted entry triggers at radtown to increase reliability
10 Months Ago
Minor fixes, removed unused phrases
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
10 Months Ago
Phrase update
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from localization
10 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
10 Months Ago
merge from main
10 Months Ago
Viewmodel overrides.
10 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
10 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
10 Months Ago
Localized all store pages
10 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
10 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
10 Months Ago
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10 Months Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
10 Months Ago
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10 Months Ago
Missing file
10 Months Ago
Conditional first person FX stuff.
10 Months Ago
merge from main