134,372 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
10 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
10 Months Ago
Add a menu option to turn on/off drawing range volumes
10 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
10 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
workshop objs wip
10 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
10 Months Ago
temportat DBS rebuild commit
10 Months Ago
Coffin corpse changes
10 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Condenser tank Collision update
10 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
10 Months Ago
Old Tvs tweaks to prefabs and texture import options
10 Months Ago
Boomerang -> jungle_update
10 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
10 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
10 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
10 Months Ago
River source improvements
10 Months Ago
Detect water hits - handle it like the other projectiles
10 Months Ago
old radio material missed.. project save thanks Unity
10 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
10 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
10 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
10 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
10 Months Ago
Horse Costume WM update
10 Months Ago
first aid cabinet prefab tweaks
10 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
10 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
10 Months Ago
Boomerang prefab information
10 Months Ago
merge from 117546 horse ao texture
10 Months Ago
merge from 117545 horse textures 4->2k
10 Months Ago
Horse Costume AO update
10 Months Ago
Horse Costume Texture and Material Update
10 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
10 Months Ago
merge from jungleupdate
10 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
10 Months Ago
merge from easterinflatablehorsedlc
10 Months Ago
Merge from main
10 Months Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
10 Months Ago
Desal Update
10 Months Ago
test commit
10 Months Ago
Updated Desal Tank Collision
10 Months Ago
Merge from sunkenknife
10 Months Ago
Fixed trying to research sunken knife crashing client
10 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
10 Months Ago
merge form main
10 Months Ago
Set corpse timePlaced when spawning it
10 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks