130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed RocketTests assert throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trumpet tree / manual SSS tweaks / added AO
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Improve key mapping for CEF on Windows
Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet
Revert "Update screenspace_general shader with some CS:GO features"
This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9.
Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update triangle planter repair and pickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                XORSwitch tests
Another attempt at fixing list loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_write_varuint32 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the length of NetWrite not being updated when writing a VarUInt32
- caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass adding armour slot item mod to Jackets/shirts/suits/vests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test list loading fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor to fix save/load CanAcceptItem bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense.
- Comfort is calculated from your closest position to the comfort deployable trigger, not your feet
- Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness
- Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres
Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added changeset number, branch name and UTC time to the test results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now control if crafted or all versions of an item can have armor slots.
 
                
                
                
                
                
             
         
        
            
            
            
                
                runcategory command can take multiple categories
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Drone range increased to 600m, max control range 750m
Drone HP 100HP -> 200HP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to modify crafting recipe of custom items too
- explicitly expose what ItemMods can be modified for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene"
- prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Editor compile fixes, removed direct reference to dynamic parameters
Load the test list from asset bundles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Added box collision to all 3 panes of the drawbridge
- Stop self collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                stickybomb 
materials and textures
setup viewmodel and scripts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: removing hanging meta files that I've commited earlier
Tests: open editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed rocket scenarios parameter codegen, not needed anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored rocket tests that required editor stuff to run
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test methods can now have more than one parameters
Updated all tests attributes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bike_ragdoll_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                TestListExporter now serializes all test parameters and put them in the json
Tests with dynamic parameters no longer need to retrieve them at runtime
- so we can now use editor code to set tests dynamic parameters
- tests will execute faster
also added TestDescription attribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from presets_editor/quality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Techtree0 vanilla and primitive updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from hackweek_serverprofiler_memory
- Records allocations from all threads
- Displays allocations on separate thread tracks + a graph of total allocations per thread
- Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto
- Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated.
- Graphs of working set and virtual set memory for the entire process
Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
 
                
                
                
                
                
             
         
        
            
            
            
                
                gave rc drones a grenade inventory and the ability to drop grenades out of it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: removing unnecessary using
Tests: compiled in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlocking planter large unlocks planter triangle at research bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: deleting empty folder
Left-over from the old merge that I didn't clean up properly
Tests: none