134,678 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
10 Months Ago
Merge from parent
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
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10 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
10 Months Ago
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10 Months Ago
- Setup more IK settings in code - Add missing IK error
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Fix keylock not spawning locked when corpse is repaired
10 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
10 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
10 Months Ago
Implement list pooling into FastIK
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Tweaked corpse decay durations
10 Months Ago
Smaller fridge corpse
10 Months Ago
Corspes do not spawn from decay damage
10 Months Ago
Fast IK code cleanup + namespace change
10 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
10 Months Ago
Legacy furnace corpse
10 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
10 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
10 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
10 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
10 Months Ago
Fridge corpse Fixed fridge gibs not using skins
10 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
10 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
10 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
10 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
10 Months Ago
Added newly baked AO to long tshirt
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
10 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
10 Months Ago
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10 Months Ago
main -> vines
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
10 Months Ago
range_volumes -> main
10 Months Ago
Readjusted HBHF sensor visual size
10 Months Ago
Fix deploy guide renderer NREs
10 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
10 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
10 Months Ago
Fixed tesla coil visualisation
10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
Update store icon