255,070 Commits over 3,990 Days - 2.66cph!

9 Months Ago
Merge from hood_and_cuffs main
9 Months Ago
Pushing a handcuffed player dismounts them
9 Months Ago
Can cancel single-loader reloads if you try to shoot
9 Months Ago
merged main into demorecorder_ui_improvements
9 Months Ago
Adjust M4 irons
9 Months Ago
Add FOV offset when aiming
9 Months Ago
Minor UI tweaks
9 Months Ago
fix event shuffle issue ortho camera money, coin game over panel buyphase panel buyphaseitem buy item button create relics relic panel
9 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
9 Months Ago
Variable star opens a menu instead
9 Months Ago
network++
9 Months Ago
merge from hood_and_cuffs
9 Months Ago
merged main into demorecorder_ui_improvements
9 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
9 Months Ago
Cleanup wip
9 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104)
9 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
9 Months Ago
Use libevents for damage / kill events
9 Months Ago
Fix being unable to spectate bots
9 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
9 Months Ago
Add surface mats
9 Months Ago
Add shooting range to fps test scene
9 Months Ago
Store variables in the prefab's RootObject, makes most sense
9 Months Ago
Give MP5 a predictable recoil pattern
9 Months Ago
Push headshot sound asset
9 Months Ago
Restructure eye height calc
9 Months Ago
Increase viewmodel lerp speed
9 Months Ago
Add Ping to ScoreboardRow BuildHash
9 Months Ago
Sprinting dampens side movement a lot
9 Months Ago
ViewPunch changes
9 Months Ago
Merge from monument_scenes -> aux2
9 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
9 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
9 Months Ago
merge from suppress_eye_movement
9 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
9 Months Ago
merge from fakespeech_runtime
9 Months Ago
merge from arctic_trail_texture_artifact_fix
9 Months Ago
merge from viewmodel_arm_mask
9 Months Ago
merge from projectile_item_mod_penetration_fix
9 Months Ago
merge from selectionhistory_editortool
9 Months Ago
merge from rotorwash_fix2
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
9 Months Ago
merge monument_scenes -> aux2
9 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
9 Months Ago
Delete scene prefabs from autospawn directory
9 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
9 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
9 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs