240,405 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Move GameObject and Component into Sandbox namespace
10 Months Ago
Orchid progress
10 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
10 Months Ago
Remove old launcher
10 Months Ago
Pass engine version to discover api
10 Months Ago
Add Program.cs
10 Months Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
10 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
10 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
10 Months Ago
package/list accepts engineVersion
10 Months Ago
Update default editor layout
10 Months Ago
Fixed compile
10 Months Ago
missing assets
10 Months Ago
Get rid of Sandbox.Server and Sandbox.Client
10 Months Ago
Editor is included with game now
10 Months Ago
Scene editing widgets in addons/tools/
10 Months Ago
Rounding pixels to get rid from 1 pixel abnormal shift (#2034)
10 Months Ago
Fix can't inspect prefab files
10 Months Ago
Moved some stuff to engine
10 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
10 Months Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
10 Months Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
10 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
10 Months Ago
Attempted to fix incorrect screen resolution when in editor
10 Months Ago
NetRead doesn't exist Lets run unit tests without a window
10 Months Ago
Fixed build errors on BRZone shader
10 Months Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
10 Months Ago
Unit tests shutdown
10 Months Ago
Remove decal_renderer from allshaders.txt
10 Months Ago
Stability when deserializing variables Survive missing variable types
10 Months Ago
Stability when deserializing variables Survive missing variable types
10 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
10 Months Ago
Keep unknown inputs / outputs if linked
10 Months Ago
Keep unknown inputs / outputs if linked
10 Months Ago
Lets make tests verbose
10 Months Ago
rename pipeline to renderingpipeline_standard Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it Remove scenemonitor and dota planar reflection stuff
10 Months Ago
Move a bunch of stuff into Sandbox.Tools
10 Months Ago
Move a bunch of stuff into Sandbox.Tools
10 Months Ago
Give test-managed a 10 min timeout
10 Months Ago
This test relied on Entity properties
10 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
10 Months Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
10 Months Ago
▉▆▍▇██▇▋▌█▍▉▊█▌▌ ▆▊▆▉▋▄▉▉, ▌▊▇▌ ▌▍▇ ▌▉ ▅▅▅▌▆▉▅ ▋▄▉▍▊▅▉. ▊▌▅▄▌▇▅▆█▊▇█▌▄█▍ ▌▅▄▍▉▇ ▋▄▄ ▅▅▌▊▉▉▌▊▄ ▊▄▊▍▉▉█. ▌▋█▉▋▋▄▆ ▅▊▌ ▊▅ ▄▇▄▅.
10 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
10 Months Ago
TTT: Fix Turkish translation file
10 Months Ago
Delete tons more Entity & Networking code
10 Months Ago
MethodBinder bug fix Graph serialization determinism Add MissingNodeDefinition, WIP guarentee round-trip serialization
10 Months Ago
GameObject tests moved to engine
10 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
10 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button