240,415 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
10 Months Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
10 Months Ago
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10 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
10 Months Ago
TTT: Fix Turkish translation file
10 Months Ago
Delete tons more Entity & Networking code
10 Months Ago
MethodBinder bug fix Graph serialization determinism Add MissingNodeDefinition, WIP guarentee round-trip serialization
10 Months Ago
GameObject tests moved to engine
10 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
10 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
10 Months Ago
Strip C# Entity IO Delete big chunks of entity networking, and stub a bunch of entities Delete entities that will be prefabs Delete base/Obsolete Delete Net codegen
10 Months Ago
Remove old game templates (except minimal which won't work yet either)
10 Months Ago
Setup warning system Display warnings for basic unset values
10 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
10 Months Ago
Moved Scene, Component, GameObject into engine
10 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
10 Months Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
10 Months Ago
Merge main
10 Months Ago
Remove decal references in skin shader, thought I had that sorted :S
10 Months Ago
Adjusted import settings for noise textures
10 Months Ago
player update, edited rock anim set
10 Months Ago
Support for multiple suns and fog on atmosphere_sky, code for this still sucks since this came from the first days of development
10 Months Ago
Add a second label for the `...` so the dots are aligned from left to right
10 Months Ago
Fix components not starting disabled
10 Months Ago
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
10 Months Ago
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10 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
10 Months Ago
Citizen/animgraph: improved Land_Standing_Movement_S
10 Months Ago
Update component template to match new API
10 Months Ago
Cherry pick 90919
10 Months Ago
Fix for GetEntityDecayDuration NRE
10 Months Ago
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10 Months Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go.
10 Months Ago
youtooz positions
10 Months Ago
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10 Months Ago
Merge LessSinkableBoats -> Aux2
10 Months Ago
Unit test fixes
10 Months Ago
delete GameObjectTypeSelector
10 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
10 Months Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
10 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
10 Months Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
10 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
10 Months Ago
Compat update
10 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
10 Months Ago
Compat update
10 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
10 Months Ago
merge from xmas_2023
10 Months Ago
Merge from main
10 Months Ago
Remove all native game code, client, server, host