198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Attempt to fix staging
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Cleanup and missing files
1 Year Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
1 Year Ago
added route to radhouselarge roof
1 Year Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
1 Year Ago
storage_building_large LODs, Colliders pass, prefab setup
1 Year Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
1 Year Ago
merge from main
1 Year Ago
merge from frontier_hatchet/furTrim branch
1 Year Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
1 Year Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
1 Year Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
1 Year Ago
Disable self dismounting when handcuffed
1 Year Ago
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1 Year Ago
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1 Year Ago
Subtract the other two merges from Bikes from today
1 Year Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
1 Year Ago
moved turret bracket to correct position
1 Year Ago
adding obi cloth - still need to clean out samples and other fluff
1 Year Ago
Crocodile prefab work
1 Year Ago
Merge main -> Bikes
1 Year Ago
4k cinematic textures and materials
1 Year Ago
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1 Year Ago
Subtract 99906 merge for now, bouncy motorbike bug
1 Year Ago
merge from main
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
merge from save252 - Staging wipe
1 Year Ago
merge from fix_oil_rig_top_placement
1 Year Ago
prisonerhood basic crafting pass
1 Year Ago
handcuffs no longer unlocked during tutorial basic crafting pass
1 Year Ago
network++ save++
1 Year Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
1 Year Ago
Merge from tutorial_speakwith
1 Year Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
1 Year Ago
Merge Bikes -> main
1 Year Ago
Don't roll the eye cam with the bike, keep it level
1 Year Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
1 Year Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
1 Year Ago
Set up bike hurt triggers
1 Year Ago
Merge Bikes -> main
1 Year Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
1 Year Ago
Merge from auto_turret_demo_fix
1 Year Ago
Fix NRE when scrubbing through demos with an Auto Turret
1 Year Ago
Merge Bikes -> main
1 Year Ago
Reduced pedal bike power
1 Year Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
1 Year Ago
Adjust bike passenger eye pos
1 Year Ago
Reduced look range a little for passengers
1 Year Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.