240,428 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get
10 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Merge branch 'master' into painday-cleanup
10 Months Ago
Readonly get
10 Months Ago
Disable TestGamemode unit test and game and extension templates unit tests
10 Months Ago
merge from 2009 birthday commit
10 Months Ago
Added conversion from null tests Fixed conversion from null (Facepunc/sbox#1360)
10 Months Ago
10 Months Ago
Disable tests that load games or addons for now. Closes #1376
10 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
10 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Merge branch 'master' into remove-savedgames
10 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
10 Months Ago
Go through code looking for painday comments and try to sort them out
10 Months Ago
Editor.ActionGraph.ActionGraph -> Editor.ActionGraphs.EditorActionGraph (Facepunch/sbox#1360) To avoid conflict with Facepunch.ActionGraphs.ActionGraph
10 Months Ago
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10 Months Ago
Editor.ActionGraph.ActionGraph -> Editor.ActionGraphs.EditorActionGraph (#1360) To avoid conflict with Facepunch.ActionGraphs.ActionGraph
10 Months Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
10 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
10 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now
10 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
10 Months Ago
Update CodeGenerator unit tests for new stuff
10 Months Ago
Distance check optimisation
10 Months Ago
Merge from mfm5
10 Months Ago
Rerun protobuf
10 Months Ago
wip merge from main
10 Months Ago
Leaderboard backup, run #7924
10 Months Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
10 Months Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
10 Months Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
10 Months Ago
Fixed double ParentChanging call
10 Months Ago
Fixed ragdoll parenting when a new clients enters network range
10 Months Ago
Updated world model as well.
10 Months Ago
Smoother candle cycle.
10 Months Ago
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10 Months Ago
Small material/texture SSS/AO tuning for new lighting.
10 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Fix incorrect hinge gizmo drawing
10 Months Ago
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10 Months Ago
Gave server-side ragdoll a bigger head collider
10 Months Ago
Ragdoll eye pos fix
10 Months Ago
Hinge center and axis use game object transform instead of properties Do the same for slider axis
10 Months Ago
Merge from main
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Fixed physics silliness when a client-side ragdoll had multiple arrows in it that overlapped each other
10 Months Ago
Fix CharacterControllerHelper getting stuck along multiple planes With a few small changes to read closer to the original source
10 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting Clamp min height on paint This should use images from content path now icons + fixed bug with loading them couple more brushes Fix controlmap not being create on first enable Shitty undo Misc
10 Months Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
10 Months Ago
Merge in legacy_shelter
10 Months Ago
Possible fix for shelter error on build.
10 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers