135,764 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Removing more logs when changing AA, DLSS, and DLAA settings
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
1 Year Ago
simple_snow_usage -> main
1 Year Ago
Remove some debug stuff
1 Year Ago
Fix incorrect beehive boolean trigger
1 Year Ago
main -> simple_snow_usage
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
1 Year Ago
compile_simulator_window -> main
1 Year Ago
Tweaked brick foundation wallpaper pos again
1 Year Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
1 Year Ago
pooling_test_command -> main
1 Year Ago
merge from adobe_floor_split
1 Year Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
1 Year Ago
pooling_test_command -> main
1 Year Ago
Wrap whole thing in client block instead
1 Year Ago
Compile error
1 Year Ago
pooling_test_command -> main
1 Year Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
1 Year Ago
merge from main
1 Year Ago
Settings keybinds tab
1 Year Ago
adobe floor models split for ceiling wpp
1 Year Ago
cleanup
1 Year Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
1 Year Ago
vine_pooling_nre -> main
1 Year Ago
Ensure vine renderer is not null
1 Year Ago
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Can put wallpaper outside on triangle foundation too
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Wallpaper tool stack size and category, craft one at a time
1 Year Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
1 Year Ago
Can put wallpaper on foundation outside
1 Year Ago
Removed ConVar logs when changing DLSS settings
1 Year Ago
Remove turntables from Wallpaper Starter Pack view
1 Year Ago
removed some jungle procedural components from empty procedural map
1 Year Ago
Floor and Ceiling pack page setup
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
1 Year Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
1 Year Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
1 Year Ago
merge from Placeholder_UIsounds
1 Year Ago
merge from Missing_Physimpact_sounds