256,231 Commits over 4,018 Days - 2.66cph!
blunderbus 3p and viewmodel updated anims exported and holster positon setup
Fix formatting not working for bullet/numbered lists for the in-game news
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merge from hackweek_renderlod_collapse
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow)
Fixed flame arrows on crossbow not hiding their particle effects while using a scope
Spooky speakers audio now falls under the voice props volume slider
Remove translation debug logs
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
Added compiled colorgrading shader
Added compiled colorgrading shader
World-space UI leaderboards in lobby
https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png
(Why does it think I'm in France?)
Work in progress - colour grading
Variuous changes - exposure added in RGB and HSV
Fixed oven loot panels not working (incorrect compiler define)
Safety check for EmissionToggle renderer collapses
fpxr_platform.h no longer required
FPXR: Session now handled by Compositor, Instance is now a class
Apps need to be able to access vulkan extensions before making vulkan devices etc
More ent setup and gameplay wip
Make all this easier to include in a project, don't include fpxr_platform in fpxr.h
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Use explicit UAV barriers for cubemapper
Added support for multiple disable groups to CinematicEntity
Sort envmaps properly
Fix debug vis on Material API
https://i.imgur.com/v1jw9qv.png
Ambient occlusion debug vis
https://files.facepunch.com/sampavlovic/1b2311b1/ao.png
Wallbanger
AStar distance limit fix
Only choose from last 5 unlocked enemy types
Vaulter sound effects
Ghost color fix
Fixed broken modular car spawn commands
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
adjacent card movement
init stage sizes
show existing pairs
Demonstrate world input issue
menu: Only create the VR player when we're running in VR
Make lobby callbacks interface based, simpler, easier
Leaderboard backup, run #
11970
VM camera anims for SMG, MP5 and Thompson
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
Don't collapse renderers if they are part of a LightGroupAtTime
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Double size of mixing table recipe list from 4 -> 8 recipes shown at once