240,742 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Temp categories on wanted posters
12 Months Ago
Fix wanted poster screenshot sometimes including the local players clothing
12 Months Ago
Enabled the trophy drop on sharks
12 Months Ago
Don't let torch holder clip through ceiling
12 Months Ago
Fixed a misaligned deploy volume on the fish trophy
12 Months Ago
Fixed stag trophies not working
12 Months Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
12 Months Ago
LOD adjustments for torch holder
12 Months Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
12 Months Ago
Set up wanted poster variants as skins
12 Months Ago
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12 Months Ago
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12 Months Ago
legacy bow texture resize world model / lods intial prefab(s) setup
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
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12 Months Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
12 Months Ago
legacy bow initial setup viewmodel, textures and materials
12 Months Ago
merge from halloween2023
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Leaderboard backup, run #6850
12 Months Ago
Leaderboard backup, run #6847
12 Months Ago
Leaderboard backup, run #6846
12 Months Ago
Leaderboard backup, run #6845
12 Months Ago
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12 Months Ago
Joint motors from desc
12 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
12 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
12 Months Ago
Action link pulsing in editor
12 Months Ago
merge from main
12 Months Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
12 Months Ago
merge from main
12 Months Ago
frankenstein table craft fix
12 Months Ago
Move scenes out of root Move components Cleanup test scenes
12 Months Ago
Deserialization fix
12 Months Ago
12 Months Ago
None of this is used, prove me wrong
12 Months Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
12 Months Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
12 Months Ago
Apply same fix to picking up the codelock
12 Months Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
12 Months Ago
Merge from main -> horse_loot_panel_fix_2
12 Months Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
12 Months Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
12 Months Ago
Update the animation in the editor too!
12 Months Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
12 Months Ago
This isn't needed