256,222 Commits over 3,990 Days - 2.68cph!

9 Months Ago
merge from io_seismic_sensor
9 Months Ago
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9 Months Ago
merge from update_when_offscreen_convar
9 Months Ago
merge from doorcontroller_fixes
9 Months Ago
ctrl+i inverts selection for vertices, edges and faces
9 Months Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
9 Months Ago
Add twitch drops models
9 Months Ago
Fix edge extrude not updating uvs of connecting face
9 Months Ago
merge from main -> optimize_sqlite_fastmode
9 Months Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
9 Months Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
9 Months Ago
Vendor will attempt to straighten itself up once it pulls over
9 Months Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
9 Months Ago
Fetch display info from compositor Submit texture, render loop, etc.
9 Months Ago
Compositor - getters for display info Depth swapchain/texture are completely optional, can be ignored etc Acquire/wait for views inside BeginFrame, save off for Submit XR_EXT_debug_utils support Minor tweaks Remove RequestValidationLayers, m_useValidationLayers - unused Get rid of right eye offset until I figure rendering out completely
9 Months Ago
Update avatar scene to fix outdated scene meshes
9 Months Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
9 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
9 Months Ago
Fix traffic cone material Remove collision from checkpoint Update player prefab Map 1
9 Months Ago
naming updates
9 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
9 Months Ago
Merge clientside and serverside physobj scaling code Update button spawnicons to face the camera mat_viewportscale tiny value Problem Remove unintended label from HL2 spawnlist Fixed stray "Other2" category name fallback in spawnmenu Added PhysObj:MakeShadow( maxSpeed, maxAngSpeed ) This allows making any physics object a physics shadow, not just Entity:PhysicsInitShadow Speed values of 0 or below mean do not allow movement. Added RegisterMetaTable( name, table ) "anim" type SENTs move physics objects clientside for you Hopefully this will not cause any issues surface.PlaySound can accept soundscript names clientside This will only translate the soundscript name to a file path, it will NOT affect ptich/volume, etc, since the function does not support that at all.
9 Months Ago
Minor tweaks to the IO handle positions
9 Months Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
9 Months Ago
move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings
9 Months Ago
updated sprite animations
9 Months Ago
Move xrWaitFrame into BeginFrame, sync now just calls EndFrame() and BeginFrame()
9 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
9 Months Ago
Initial FPXR presentation logic
9 Months Ago
blunderbus 3p updated anims exported
9 Months Ago
Max 1 second xrWaitSwapchainImage timeout
9 Months Ago
Bundle compositor operations into Sync()
9 Months Ago
Fixed WorldPanel.RayToLocalPosition when scaled Fixes Facepunch/sbox-issues#5558
9 Months Ago
Delete all OpenVR files & references, stub out anything that required them fpxr update
9 Months Ago
Basic setup for pulling over
9 Months Ago
Fix bone merged skinned model first frame being wrong PartyRoom.SendChatMessage
9 Months Ago
Load API layers 🙈 This is redundant Platform defines in fpxr.h and fpxr.cpp Section headers Compositor submit - copy app-provided texture data into OpenXR-provided swapchain images
9 Months Ago
Dynamic exhaust
9 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
9 Months Ago
Flourbag prop added to packaged food
9 Months Ago
Fixed WorldPanel gizmo scale Fix bounds for scaled WorldPanels Scaled up panels were getting culled while on-screen
9 Months Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
9 Months Ago
Tidyups Cosmetic tidyups
9 Months Ago
Fix formatting not working for bullet/numbered lists for the in-game news
9 Months Ago
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9 Months Ago
merge from hackweek_renderlod_collapse
9 Months Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
9 Months Ago
Spooky speakers audio now falls under the voice props volume slider
9 Months Ago
Remove translation debug logs
9 Months Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode