135,178 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Swap over to using Quaternions instead
1 Year Ago
Xmas menu background video
1 Year Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
1 Year Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Editor exporting of presets as default configs. Load defaults before convars.
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
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1 Year Ago
merge from lanternfixes
1 Year Ago
merge from xmas2024
1 Year Ago
merge from xmas_light_uncrappification
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
1 Year Ago
merge from increase_vis_entity_buffer -> main
1 Year Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
1 Year Ago
Renaming crouch to duck for consistency
1 Year Ago
First pass on scientists peeking out of tall and low cover
1 Year Ago
Cleaning up the last of the TAA code
1 Year Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
1 Year Ago
Submitting new ballista rigs
1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
handling item condition properly on ice sculpture deployables
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
made smoothing less aggressive (still destructive, just less so)
1 Year Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
1 Year Ago
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1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Have scientists only crouch when their cover is low
1 Year Ago
jungle_ruins_e more complex layout design
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
deauth_toolcupboard_lock_fix -> main
1 Year Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
1 Year Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
1 Year Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
1 Year Ago
Make scientists approach by sprinting or sneaking from cover to cover
1 Year Ago
Fixed battering ram back door flickering