240,777 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Excavator yaw prefab - fixed some props not having IsDynamic
1 Year Ago
Use the same rendering code as cubemap build system to narrow down differences
Leaderboard backup, run #6125
1 Year Ago
Fixed broken hazmat prefabs (since backpack changes)
1 Year Ago
Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap
1 Year Ago
Fix build targets not reinitialising properly after loading a save mid mission
1 Year Ago
Remove depthmaptexture Remove customcubemaptexture bool
1 Year Ago
Remove ggx_cubemap_blur_accumulation_pass_count - unused
1 Year Ago
Remove the cube cross stuff on cubemap builder, just to make things more clear
1 Year Ago
Remove UploadToCubemapArray
1 Year Ago
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway
1 Year Ago
Manifest update
1 Year Ago
Unsaved
1 Year Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
1 Year Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
1 Year Ago
Fixed broken tutorial container reference on load
1 Year Ago
Fixed mission loading work from yesterday
1 Year Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
1 Year Ago
Don't start initial conversation when loading a save
1 Year Ago
Merge from main
1 Year Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
1 Year Ago
Bump up cubemap camera zfar
1 Year Ago
Get the size of texture when calculating SH, don't assume 256
1 Year Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
1 Year Ago
Add function to render tools to copy texture to cubemap slice
1 Year Ago
Remove old fix for shaders on linux
1 Year Ago
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1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Rename, this isn't a hud anymore
1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
1 Year Ago
Add some docs to the readme
1 Year Ago
Failing test reproducing #7 Failing test for overloaded operators Support implicit conversions (#7)
1 Year Ago
Switch to running in a custom menu, error fixes for latest sbox
1 Year Ago
Fixes for running with latest sbox
1 Year Ago
Fix for transform-origin values not correctly being applied
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Can infer type arguments in most cases, fixes #5
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Missed a misaligned indent
1 Year Ago
Quick cleanup/refactor after merge
1 Year Ago
merge from island_load
1 Year Ago
merge from merge branch