198,696 Commits over 4,140 Days - 2.00cph!
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Hide the red background behind the gather % bar, only show the white bar graph
Tweak aimcone simulation to show accurate aimcone stat
Reword aim cone -> spread to match ammo description
Reorder stats for guns
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools
Hide gather if the tool / weapon can't gather anything at all
Add units to ammo info panel
Move spread below other ammo stats so it's easier to compare ammo types
Add m/s as a unit
Change aimcone slider scale from 0-4, reverse slider direction
Save info panels as disabled
Fix slider range being 0-1 instead of 0-100
Fix weapon gather effiency not multiplying by 100
Fix weapon attack speed being 1 decimal point instead of 2
Refactor previous code changes to be configurable in the prefab
- can now switch between meters, seconds, degrees or percent in ui prefab
- can configure decimal point override
Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
▇▄▇▊▊▄▆ ▋▋▊▍▇▅ ▄▌▌▅▅ ▋▋ ▅▄▉ █▍▊█▅▋▉▌▊▋ (▇▄▆▍▄▆ ▉▅▄ ██▊▌▄▍▅▋ █▊ ▅▋▅▆█ ▍▋▍▊▄▄▆▋)
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m"
- probably going to change it to percentage instead
Remove bar from attack range
Fix melee attack speed bar going right to left
Change Fire Rate & Attack Rate from "450" -> 0.13s
- renamed attack rate -> attack speed for melee weapons
Change Gather from "30" -> 80%
- don't show gather speed, only show gather efficiency %
Change Accuracy from "4" -> "0.2° - 1.8°"
- shows min & max aimcone value based on recoil
- old value only took into account the bullet's accuracy, not the weapon's accuracy
Add meters on the end of range (450 -> 450m)
Add upload queue for demos
Rate limit the uploads to avoid saturating server's bandwidth
Added BP icon if a BP is being sold
Fixed bug causing BP to be added to both selling and currency tooltip
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
Fixed bug causing RustText to not be enabled on listings taken from pool
Market terminal no longer allocates to allow clusters to be clicked
tutorial end cinematic audio tweaks
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Also include changeset & hostname for debugging
Include network protocol in demo header
▌▄▉▉▌▅█ ▋▌▋▆▊▊▊▄▌ ▄▆▄█▍▅▉
Merge from main -> full_server_demos
Fix not using FreeList() when adding proper pooling
merge main -> analytics_pooling_refactor
TTT: Code clean ups (Community Pull Request)
Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
Fixed regression with nextbot pathfinding involving ladders
Rookie mistake
Fixed certain brushes not having any collisions on maps
Better refcounting for model decal materials
Clicking in the Paint tool UI will always bring up the paint tool
Precache physgun materials
Let's try releasing decal materials (and textures) on map shutdown
Do not look for awesomium_process.exe on linux
Reload default decals after clearing the entire list
Added gmod_sneak_attack to disable HL2 sneak attack system
Defaults to enabled naturally
GM:PropBreak uses attacker, not inflictor for the player
GM:PropBreak checks for physics attacker
Prop physics damage tries to set correct attacker
Owned combine ball (AR2) breaking a crate now has the correct attacker
TTT: Code clean ups (Community Pull Request)
Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
TTT: Code clean ups (Community Pull Request)
Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
Fixed regression with nextbot pathfinding involving ladders
Rookie mistake
Fixed certain brushes not having any collisions on maps
Better refcounting for model decal materials
Clicking in the Paint tool UI will always bring up the paint tool
Precache physgun materials
Let's try releasing decal materials (and textures) on map shutdown
Do not look for awesomium_process.exe on linux
Reload default decals after clearing the entire list
Added gmod_sneak_attack to disable HL2 sneak attack system
Defaults to enabled naturally
GM:PropBreak uses attacker, not inflictor for the player
GM:PropBreak checks for physics attacker
Prop physics damage tries to set correct attacker
Owned combine ball (AR2) breaking a crate now has the correct attacker
GM:PropBreak uses attacker, not inflictor for the player
GM:PropBreak checks for physics attacker
Prop physics damage tries to set correct attacker
Owned combine ball (AR2) breaking a crate now has the correct attacker
▌▌▌ ▄▇▋▄▆▆▄ ▋▆▅▊▇▋▆▆▉▆ ▅▄▍▊▉▋▋▆ ▇▇ ▆▌▊▆▇▆ ▋█▉ ▄▊ ▉▊▇▌ ▅▊ ▆▋▋▆▇█▉ ▅▌▌▅▉▊▄▌▌▌ ▋▍▉▍▆▄▄▌
Attempted solution to killing players when dismounting from ComputerStation
Level 3 hall, cctv room and vent progress, sat tube progress
Do not look for awesomium_process.exe on linux
Reload default decals after clearing the entire list
Added gmod_sneak_attack to disable HL2 sneak attack system
Defaults to enabled naturally
▅▆▉ ▅▆▌▄▊▅▋▅▅▍ ▍▄▅█▊▆▌ ▍▌ █▉_▊▍▍ ▊▌▄▍█▄▄▆▌▆▆▍ ▍▋▄▉▇▅
merge from tutorial_island
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
Added an error toast if the player attempets to start a tutorial and no empty slots are available
The above scenario will no longer kill the player in the process of attempting to spawn an island
Add achievements for tutorial island
Added some more help to the mid mission conversation with the survivor
Don't run softcore loot reclaim process for deaths on the tutorial island
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios