198,696 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed conversation typo
1 Year Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
1 Year Ago
Merge from main
1 Year Ago
Hide the red background behind the gather % bar, only show the white bar graph
1 Year Ago
Tweak aimcone simulation to show accurate aimcone stat
1 Year Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
1 Year Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
1 Year Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
1 Year Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
1 Year Ago
Fix slider range being 0-1 instead of 0-100
1 Year Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
1 Year Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
1 Year Ago
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1 Year Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
1 Year Ago
Missed unsaved .cs file
1 Year Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
1 Year Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
1 Year Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
1 Year Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
1 Year Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
1 Year Ago
tutorial end cinematic audio tweaks
1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
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1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix not using FreeList() when adding proper pooling
1 Year Ago
merge main -> analytics_pooling_refactor
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Attempted solution to killing players when dismounting from ComputerStation
1 Year Ago
Level 3 hall, cctv room and vent progress, sat tube progress
1 Year Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
1 Year Ago
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1 Year Ago
merge from tutorial_island
1 Year Ago
Unsaved
1 Year Ago
Prompt asset updates
1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
1 Year Ago
Add achievements for tutorial island
1 Year Ago
Dressing tweaks
1 Year Ago
Added some more help to the mid mission conversation with the survivor
1 Year Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
1 Year Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios