198,702 Commits over 4,140 Days - 2.00cph!
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Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
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player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
Reverted the recyling eggs system due to LOD issues
Applied client side optims to Halloween candies prefabs
merge from RidingChickenCostume
Behaviour improvements.
BaseNavigatorFIx.
Improve responsiveness.
Added Minigun Ammo Link for VFX
merge from server_tags_autocorrect
Merge from main -> full_server_demos
Allow render.CapturePixels in main menu when used on Lua RTs.
Fix NRE if trying to send inventory update while dead
merge from cluter_selector_drawfix
merge from binoculars_rangefinder_polish
merge from vendor_ui_fixes_4
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Cap player egg spawns, recycle oldest egg on new spawn
Imported Updated Minigun World Model and LODS
Added Minigun Combined Textures and Material
Applied Combined Minigun Material to Minigun World Model
Merge from bradley_scientists
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subracting server_tags_autocorrect
merge from server_tags_autocorrect
merge from tutorial_island
merge from fix_pickafriend_blue_name
merge from fadeoutnre_fix
Fixed tutorial supply box sometimes not populating with the correct item list
Fixed floating dressing/props
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Extremely cool and realistic motorbike with sidecar
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Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Bike setup work for wheels and chassis visuals + other bits and pieces
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Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts