241,155 Commits over 3,867 Days - 2.60cph!

1 Year Ago
v_mp5: added (rough) holster animation
1 Year Ago
w_mp5: adjusted hold position
1 Year Ago
Make GraphicsItem.PrepareGeometryChange public
1 Year Ago
Fix voxel surface split setting parent instead of parent surface #3771
1 Year Ago
Delete water ripple on water destroy, fixes #3788
1 Year Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
1 Year Ago
Set USP worldmodel bodygroups
1 Year Ago
Fixed players trying to delete guns clientside
1 Year Ago
Get the correct winning team on KC
1 Year Ago
Alter ActionButton mask behavior
1 Year Ago
switch a bunch of logs to be Log.Trace
1 Year Ago
Update GameScore UI
1 Year Ago
Temp Fix for nametags for now
1 Year Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
1 Year Ago
Remove DebugOverlay
1 Year Ago
Lower it much more New recoil model experiment
1 Year Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
1 Year Ago
Support mouse wheel scroll for switching weapons
1 Year Ago
Don't run camera offset shit if dead
1 Year Ago
remove Predicted from ActiveChild ??
1 Year Ago
Fix for viewmodel shittery
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name
1 Year Ago
Compiled complex with parallax fixes
1 Year Ago
Hook death cam up again
1 Year Ago
Fix NRE if there's no controller Fixed viewmodel getting stuck on screen Add respawn button to menu
1 Year Ago
Reduce fire rate for USP now that you can hold
1 Year Ago
Slow down crouch, reduce footstep volume & frequency
1 Year Ago
Controller refactor, duck height adjustments should feel smooth Can't cover aim above head height Adjust slide ang/pos for mp5
1 Year Ago
Adjust weapon stats again
1 Year Ago
Rocket over-distance FX
1 Year Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
1 Year Ago
merge from experimental
1 Year Ago
merge form main
Leaderboard backup, run #4973
1 Year Ago
FPArms: minor cleanup in punching animgraph
1 Year Ago
v_usp: first pass at implementing jump/airborne/land movement states
1 Year Ago
v_usp: bit of polish on reload & deploy animations
1 Year Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
Leaderboard backup, run #4968
1 Year Ago
Disable nullable reference types (annoying) add default colors to DB if not set in config
1 Year Ago
Animated rig thing for making moving projectile FX.
1 Year Ago
v_usp: improve 2H_Deploy_Safety camera
1 Year Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
1 Year Ago
v_usp: don't blank out the left arm of fire additives if two-handed
1 Year Ago
merge from main
1 Year Ago
merge from industrial_lights_material_fix
1 Year Ago
merge from emoji_<_fix
1 Year Ago
v_usp: added different fire animations for two-handed
1 Year Ago
Add missing TF2 map icons