241,155 Commits over 3,867 Days - 2.60cph!
v_mp5: added (rough) holster animation
w_mp5: adjusted hold position
Make GraphicsItem.PrepareGeometryChange public
Fix voxel surface split setting parent instead of parent surface #3771
Delete water ripple on water destroy, fixes #3788
Add utility for playing sound at time (for tools)
Add sound options to meta for sample rate and compression
Rework scene model morph overrides to crossfade with animation morphs
Update viseme editor for morph changes
Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
Set USP worldmodel bodygroups
Fixed players trying to delete guns clientside
Get the correct winning team on KC
Alter ActionButton mask behavior
switch a bunch of logs to be Log.Trace
Temp Fix for nametags for now
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
Lower it much more
New recoil model experiment
Hook CanAim back up to PlayerController.Simulate
Clamp max recoil up to something sane, should feel way better
Support mouse wheel scroll for switching weapons
Don't run camera offset shit if dead
remove Predicted from ActiveChild ??
Fix for viewmodel shittery
Revert "Compiled complex with parallax fixes"
This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
QuickLobbyWidget: Use Lobby Title instead of owner's name
Compiled complex with parallax fixes
Fix NRE if there's no controller
Fixed viewmodel getting stuck on screen
Add respawn button to menu
Reduce fire rate for USP now that you can hold
Slow down crouch, reduce footstep volume & frequency
Controller refactor, duck height adjustments should feel smooth
Can't cover aim above head height
Adjust slide ang/pos for mp5
Adjust weapon stats again
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
Leaderboard backup, run #4973
FPArms: minor cleanup in punching animgraph
v_usp: first pass at implementing jump/airborne/land movement states
v_usp: bit of polish on reload & deploy animations
Increase stacksizes of water electric components to normalize with increases when durability was removed
Water pump 1 -> 3
Water purifier 1 -> 3
Fluid switch 1 -> 5
Leaderboard backup, run #4968
Disable nullable reference types (annoying) add default colors to DB if not set in config
Animated rig thing for making moving projectile FX.
v_usp: improve 2H_Deploy_Safety camera
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
v_usp: don't blank out the left arm of fire additives if two-handed
merge from industrial_lights_material_fix
v_usp: added different fire animations for two-handed
Add missing TF2 map icons