241,151 Commits over 3,867 Days - 2.60cph!

1 Year Ago
WebAPI integration
1 Year Ago
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
1 Year Ago
merge from main
1 Year Ago
Fixed repeatable missions
1 Year Ago
Activity changeover Fixes Allow repeated missions Repeatable cooldown Deduct requirements, base basics More more stuff into typescript classes Activity complete modal WIP fail states and dice rolls More fail states, including damage ID's, prereq support
Leaderboard backup, run #5045
1 Year Ago
Add the project
1 Year Ago
Got the double-layer model interaction when using the skin viewer in the item store working correctly
1 Year Ago
Initial commit
1 Year Ago
Hacked around vital display issues Convert resources More icon fixes
1 Year Ago
Fixed babelrc
1 Year Ago
Ignore rider files Partial ts migration, babel is broken
1 Year Ago
Switch to gatsby Merge branch 'gatsby'
1 Year Ago
Tick hunger down over time WIP activity reqs
1 Year Ago
Switch to gatsby
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Updated minicopter and scrap heli repair sounds
1 Year Ago
Fixed gunner UI showing up for the driver
1 Year Ago
Add zipper sound when dropping backpack Allow empty backpacks inside normal inventory & chests
1 Year Ago
More flex shenanigans
1 Year Ago
Properly load resources from csv Vitals setup
1 Year Ago
Citizen: disabled viseme prefab by default
1 Year Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
1 Year Ago
Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image
1 Year Ago
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
1 Year Ago
Add backpack button to drop backpack on the '~' key (backquote) Must hold button for >0.5s Change backpack to resizable loot panel (from generic) Change test backpack size to 24
1 Year Ago
Move VendingMachineIcon component to the correct folder
1 Year Ago
Rewrite ToggleSwitch component using modern reanimated
1 Year Ago
▉▋▅ ▍▉▌▅▌
1 Year Ago
merge from main
1 Year Ago
Cherrypick 85726 (water NRE in editor)
1 Year Ago
Don't UpdateRenderTarget when the editor is paused (throws NREs)
1 Year Ago
Reimplement inventory slot for backpack
1 Year Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Citizen: added debug_animation_scaling anim
1 Year Ago
merge from main
1 Year Ago
Fixed "Missile Silo computer station kills you on mount"
1 Year Ago
merge from main
1 Year Ago
merge from campfire_tugboat_visual_fix
1 Year Ago
merge from VehicleC4Fix2
1 Year Ago
merge from water_component_stacking
1 Year Ago
Gizmo tweaks, saving
1 Year Ago
Stub for MeshDistanceFieldFromRender
1 Year Ago
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither Lower eye height for slide, can slide through lower gaps
1 Year Ago
First iteration of vault mechanic (jumping through windows, quickly over short ledges Turn VaultMoveMechanic.IsDebugging off
1 Year Ago
Resource refactor
1 Year Ago
egg boss egg laying, stim shot buff more rarity upgrades changed spiker movement exploder tweaks bullet lob upgrade focus fire upgrade fear damage reduce upgrade full hp reduce dmg upgrade self dmg reduce upgrade self dmg icon
1 Year Ago
Cleaned up most warnings Load activities via csv
1 Year Ago
Stats page styling
1 Year Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack