241,165 Commits over 3,867 Days - 2.60cph!

1 Year Ago
merge from main
1 Year Ago
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Leaderboard backup, run #4949
1 Year Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
1 Year Ago
Improved drift-to-shore code
1 Year Ago
Merge AttackHelicopter-> Aux2
1 Year Ago
Fixed merge issue with unneeded using statement
1 Year Ago
Removed accidental include
1 Year Ago
Fix emoji not working if the players username has a '<' symbol in it
1 Year Ago
v_mp5: improved the look of firing by adding new animations, updating existing ones, and making the hold layer a bouncy spring
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
More backups
1 Year Ago
Backups
1 Year Ago
Merge AttackHelicopter -> airpatch_media
1 Year Ago
Initial simple implementation of boat drift-to-shore when nobody is around
1 Year Ago
Increase max heap size while building app
1 Year Ago
Again
1 Year Ago
More working files (6P atlases) Separated temps from finals.
1 Year Ago
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Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
1 Year Ago
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1 Year Ago
9mm brass eject particle Steel grid correct surface Dead end road sign from core Concrete debris fix Corrugated blend Dynamic reflection on glossy concrete Grass mud blend wip Use new mud on asphalt blend
1 Year Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
1 Year Ago
merge from 6775
1 Year Ago
1 Year Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
1 Year Ago
Add math.CubicBezier & math.QuadraticBezier (#2002) Cubic/Quadratic bezier curve lerp
1 Year Ago
Plastic chair
1 Year Ago
Try again
1 Year Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
1 Year Ago
More actions updates
1 Year Ago
Update actions
1 Year Ago
Slight toolgun improvement (#2003) * Delete an unused variable * Use a variable
1 Year Ago
Fix 4 way blend on blendable
1 Year Ago
merge from main
1 Year Ago
Fix so it works when you are making straight connections with no points in between
1 Year Ago
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1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Add config doc to DB with cooldown for now. Cache DB collections instead of create new every read/write
1 Year Ago
Fix merge conflict
1 Year Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
1 Year Ago
merge from main
1 Year Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
1 Year Ago
Screen-Space Reflections (#736)
1 Year Ago
concrete_rough_a adjustments & polish https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
1 Year Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4. Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities Fix confusing comment Use margin for package selector modal so you can click out of it Merge branch 'master' into ssr
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.