241,155 Commits over 3,867 Days - 2.60cph!

1 Year Ago
egg boss egg laying, stim shot buff more rarity upgrades changed spiker movement exploder tweaks bullet lob upgrade focus fire upgrade fear damage reduce upgrade full hp reduce dmg upgrade self dmg reduce upgrade self dmg icon
1 Year Ago
Cleaned up most warnings Load activities via csv
1 Year Ago
Stats page styling
1 Year Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
1 Year Ago
Merge from hackweek_backpacks -> hackweek_backpacks_2
1 Year Ago
WIP editor widgets
1 Year Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
1 Year Ago
Stats page design
1 Year Ago
Editor viewport
1 Year Ago
shared, editor, and game packages
1 Year Ago
Add .gitattributes
1 Year Ago
Spline surf ramp data model
1 Year Ago
Resource widget stuff
1 Year Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
1 Year Ago
Initial commit
1 Year Ago
Finally fixed some layout issues
1 Year Ago
Initial commit Starter project Rider ignore Why does nothing ever compile Add team members Time incrementing More timer stuff Track hour changes Resources Time tracking for team members Cleanup Activity unlocks woo Mark busy characters as disabled Progress bars? in this economy? Finish mission handling, basic rewards
Leaderboard backup, run #5021
1 Year Ago
Merge from airpatch_media
1 Year Ago
Codegen, manigest, vm rebuild
1 Year Ago
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
1 Year Ago
Fixing problems with closing the viewer in the item store + other stuff
1 Year Ago
Fixed the fallback positioning code
1 Year Ago
Camera layer fix
1 Year Ago
Merge from airpatch_media
1 Year Ago
Cleaned up PropRenderer merge
1 Year Ago
Merge Main -> Hackweek-SkinViewer
Leaderboard backup, run #5009
1 Year Ago
Extra controls in sound editor
1 Year Ago
Remove unused show cloud models first
1 Year Ago
Add splash screen
1 Year Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
1 Year Ago
Update GameStatus visuals a bit
1 Year Ago
Add placeholders to FFAStatus if there's no second/third player
1 Year Ago
Fixed gamemode not being set correctly from lobby
1 Year Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
1 Year Ago
Add "x is the winner!" text when FFA mode ends
1 Year Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
1 Year Ago
Fix ammo HUD not updating when ammo reserve changes
1 Year Ago
Use proper client int for kills
1 Year Ago
FFA: Win the game if someone hits the Max score
1 Year Ago
Fixed ui layout problems if there's no second / third player
1 Year Ago
Add FFA hud
1 Year Ago
Kill feed styling adjustments
1 Year Ago
Actually use enemy markers instead, makes more sense.
1 Year Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
1 Year Ago
Added suitcase models
1 Year Ago
Add min max metadata to modeldoc variables #3770
1 Year Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
Leaderboard backup, run #4997