241,155 Commits over 3,867 Days - 2.60cph!
egg
boss egg laying, stim shot buff
more rarity upgrades
changed spiker movement
exploder tweaks
bullet lob upgrade
focus fire upgrade
fear damage reduce upgrade
full hp reduce dmg upgrade
self dmg reduce upgrade
self dmg icon
Cleaned up most warnings
Load activities via csv
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
Merge from hackweek_backpacks -> hackweek_backpacks_2
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though
Initialize multiview parameters on spritecard shaders
shared, editor, and game packages
Spline surf ramp data model
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
Finally fixed some layout issues
Initial commit
Starter project
Rider ignore
Why does nothing ever compile
Add team members
Time incrementing
More timer stuff
Track hour changes
Resources
Time tracking for team members
Cleanup
Activity unlocks woo
Mark busy characters as disabled
Progress bars? in this economy?
Finish mission handling, basic rewards
Leaderboard backup, run #5021
Merge from airpatch_media
Codegen, manigest, vm rebuild
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
Fixing problems with closing the viewer in the item store + other stuff
Fixed the fallback positioning code
Merge from airpatch_media
Cleaned up PropRenderer merge
Merge Main -> Hackweek-SkinViewer
Leaderboard backup, run #5009
Extra controls in sound editor
Remove unused
show cloud models first
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools
https://i.imgur.com/Qn3vHPl.png
Update GameStatus visuals a bit
Add placeholders to FFAStatus if there's no second/third player
Fixed gamemode not being set correctly from lobby
Fix small fog clipping on seamless entry for fog
Fix framebuffer copy scale for water
Do softer collision on ripplecompute, fixes aliasing on screen border
Add "x is the winner!" text when FFA mode ends
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
Fix ammo HUD not updating when ammo reserve changes
Use proper client int for kills
FFA: Win the game if someone hits the Max score
Fixed ui layout problems if there's no second / third player
Kill feed styling adjustments
Actually use enemy markers instead, makes more sense.
Set gamemode correctly in lobby, pass it through to game
Whip up a quick FFA mode
IsValidSpawn accounts for gamemode setups where there's no teams
Update .sbproj
Remove unused code, unused Net properties
Re-enable Conquest gamemode
Add neutral marker state
Add min max metadata to modeldoc variables #3770
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
Leaderboard backup, run #4997