241,165 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Disable nullable reference types (annoying) add default colors to DB if not set in config
1 Year Ago
Animated rig thing for making moving projectile FX.
1 Year Ago
v_usp: improve 2H_Deploy_Safety camera
1 Year Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
1 Year Ago
v_usp: don't blank out the left arm of fire additives if two-handed
1 Year Ago
merge from main
1 Year Ago
merge from industrial_lights_material_fix
1 Year Ago
merge from emoji_<_fix
1 Year Ago
v_usp: added different fire animations for two-handed
1 Year Ago
Add missing TF2 map icons
1 Year Ago
Polygon lib API changes
1 Year Ago
Support for more SVG shapes, API tweaks
1 Year Ago
Launcher firing sequence
1 Year Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
1 Year Ago
v_usp: renamed all animations to be consistent with the naming scheme in Citizen ("1H/2H" goes first)
1 Year Ago
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI Reduce air control again, and slide jump cooldown Make SelectedPackages a HashSet Move crosshair into a stylesheet - this razor fuckery would not work at all
1 Year Ago
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
1 Year Ago
Admin ability to unlink discord id
1 Year Ago
Updated F-15E Textures to Correct Scale
1 Year Ago
Added More detailed Engine Emissive for F-15E Stike Eagle
1 Year Ago
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
1 Year Ago
Removed Duplicate F15E Mesh
1 Year Ago
Setup F15E Strike Eagle Flyby Added Basic Emissive Engine Glow
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes - broken RHIB LODs
1 Year Ago
merge from sunburn-pack-fix (just the sun glasses mat)
1 Year Ago
merge from emoji_skin_tone_removal
1 Year Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
1 Year Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
1 Year Ago
Fixed --instanced-rendering not enabling instanced rendering
Leaderboard backup, run #4955
1 Year Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
1 Year Ago
Modified edge-of-world check to work for all vehicles, not just boats
1 Year Ago
Redo tooltip help commit
1 Year Ago
Help info for the new convars
1 Year Ago
Merge from main
1 Year Ago
Tweaked convar defaults
1 Year Ago
set up f15 3d model in the f15 prefab
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Minor edits
1 Year Ago
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1 Year Ago
player revive chest drops souls containeritem repel after first bounce hide some upgrade particles while dead, etc fix fps controls misc fixes jump upgrade runner evade evil chest
1 Year Ago
Added F-15E Strike Eagle Model and Textures Setup F-15E Materials and Basic Prefab
1 Year Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
1 Year Ago
saved out scene
1 Year Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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