241,165 Commits over 3,867 Days - 2.60cph!
Disable nullable reference types (annoying) add default colors to DB if not set in config
Animated rig thing for making moving projectile FX.
v_usp: improve 2H_Deploy_Safety camera
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
v_usp: don't blank out the left arm of fire additives if two-handed
merge from industrial_lights_material_fix
v_usp: added different fire animations for two-handed
Add missing TF2 map icons
Support for more SVG shapes, API tweaks
New Outfit! - Scifi Trooper Armour
A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it.
Will be making more coloured variations asap!
https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg
https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
v_usp: renamed all animations to be consistent with the naming scheme in Citizen ("1H/2H" goes first)
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI
Reduce air control again, and slide jump cooldown
Make SelectedPackages a HashSet
Move crosshair into a stylesheet - this razor fuckery would not work at all
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
Admin ability to unlink discord id
Updated F-15E Textures to Correct Scale
Added More detailed Engine Emissive for F-15E Stike Eagle
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
Removed Duplicate F15E Mesh
Setup F15E Strike Eagle Flyby
Added Basic Emissive Engine Glow
merge from august_art_bugfixes - broken RHIB LODs
merge from sunburn-pack-fix (just the sun glasses mat)
merge from emoji_skin_tone_removal
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
Fixed --instanced-rendering not enabling instanced rendering
Leaderboard backup, run #4955
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
Modified edge-of-world check to work for all vehicles, not just boats
Help info for the new convars
set up f15 3d model in the f15 prefab
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player revive
chest drops souls
containeritem repel after first bounce
hide some upgrade particles while dead, etc
fix fps controls
misc fixes
jump upgrade
runner evade
evil chest
Added F-15E Strike Eagle Model and Textures
Setup F-15E Materials and Basic Prefab
Set a sensible tutorial bear tether range.
Remove blocked navigation topologies from tutorial bear.
Tutorial bear ignores other animals.
Animals can now be range-tethered to their spawn point for roaming.
Set regular animal prefabs up to continue their previous behaviour.
Set a tether on tutorial bear.
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