130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                player update. holdtype wire override controller updated with latest idle pose.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unnecesary nameplate vischecks when you're not in a team
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. edited small water bottle entity bottle position so the player holds it correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide screens if the player is not authed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tutorial_island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable copyLocalPlayer convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next):
LODStripper
MaterialDumper
PlayerCopyTool
SceneCameraLock
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                NPC angry anim tweaks. Updated NPC seed number
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for more skinviewer skins that we're showing up in some situations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed 3D pack icons not stretching anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible Tomaha in skin viewer when in-game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured clusters can be expanded when marketplace is open
(Still some issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                SingleVendor now uses IComparable
List sorts accordions to the bottom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less UI edge fade (skin viewer)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinViewer lighting polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE issues with boat vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply `IDoPrepare` interface to all components with the reflection "DoPrepare"
Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing)
Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods
Remove all `SetDirty()` calls inside `DoPrepare()`
 
                
                
                
                
                
             
         
        
            
            
            
                
                See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step
- add AssetPostprocessor to call "DoPrepare" methods while assets are being imported
- add IDoPrepare interface to replce the reflection based method
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tutorial end cinematic mixdown tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Partial revert of 
93310 to re-enable 3D skin views when item store is used while in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues lignting with store when in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge optimize_build_generate_manifest -> main
(test if it makes a difference)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished harbor 1 dressing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fill items on the last row of the abyss pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs