249,664 Commits over 3,959 Days - 2.63cph!

53 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
53 Days Ago
Merge from ore_resource_optimisations
53 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
53 Days Ago
Merge from shields
53 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
53 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
53 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
53 Days Ago
Fixed shields not parenting properly
53 Days Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
53 Days Ago
Make it work for targeted player as well
53 Days Ago
Add MoveModeDefault, movement speeds defined in mode and can be altered by modifiers
53 Days Ago
Fixed being able to block while in debug cam
53 Days Ago
More tutorial stuff tweak intro scene water
53 Days Ago
Remove a few unused things
53 Days Ago
Merge from main
53 Days Ago
Merge from main
53 Days Ago
Merge from december24_art_fixes
53 Days Ago
Fixed incorrect biome being selected on new tutorial cliffs
53 Days Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
53 Days Ago
workcart_box -> main
53 Days Ago
Fixed other locos
53 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
53 Days Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
54 Days Ago
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54 Days Ago
Merge from animator_csv
54 Days Ago
siege_weapons -> Aux2
54 Days Ago
Reverted sockets
54 Days Ago
Another work around to priv checks with Vehicle_Large collliders
54 Days Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
54 Days Ago
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54 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
54 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
54 Days Ago
Prevent invalid hash error
54 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
54 Days Ago
Better trigger parent volumes
54 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
54 Days Ago
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54 Days Ago
drawbridge lods
54 Days Ago
Merge from main -> aux3
54 Days Ago
merge from analytics_voice_chat -> main
54 Days Ago
Add analytics for how long a player spends talking - include in client analytics
54 Days Ago
Phrases
54 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
54 Days Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
54 Days Ago
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54 Days Ago
Added 32bit holly lib
54 Days Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
54 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
54 Days Ago
Removed some unneeded code, debug spam.
54 Days Ago
merge from 2d-flickering-workaround