141,770 Commits over 4,383 Days - 1.35cph!

54 Days Ago
Merge from naval_missions
54 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
54 Days Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
54 Days Ago
Matrix display tweaks.
54 Days Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
54 Days Ago
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54 Days Ago
Merge from main
54 Days Ago
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54 Days Ago
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54 Days Ago
merge from main
54 Days Ago
Only use the fallback if the sample radius was large
54 Days Ago
Remove unecessary trace in SamplePosition fallback
54 Days Ago
Fix compile error
54 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
54 Days Ago
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54 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
54 Days Ago
merge from settingsmenu_export_config
54 Days Ago
Compile fix
54 Days Ago
main -> inventory_commands_streamermode
54 Days Ago
Skin pass for tiwtch underwear
54 Days Ago
Kitchen set 1 material settings
54 Days Ago
merge from workshop_animator_controls
54 Days Ago
fix exports with new animator and fx controls
54 Days Ago
Merge: from main
54 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
54 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
54 Days Ago
Buildfix: add missing SERVER guard
54 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
54 Days Ago
texturing progress - apartment complex monument S2P
54 Days Ago
Adding my test save
54 Days Ago
Merge from stability_test
54 Days Ago
merge from main
54 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
54 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
54 Days Ago
Moved legacy hair to it's own folder
54 Days Ago
merge from workshop_animator_controls
54 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
54 Days Ago
Added average female skin set Added average female skin set collection for debugging
54 Days Ago
Fixing outbreak scientist setup
54 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
54 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
54 Days Ago
Player seed updates
54 Days Ago
merge from testrunner_editor
54 Days Ago
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54 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
54 Days Ago
CodeGen
54 Days Ago
server_browser_ping_removal -> main
54 Days Ago
Ensure region sorting button uses the correct background
54 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix