141,959 Commits over 4,383 Days - 1.35cph!

55 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
55 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
55 Days Ago
merge from fix_roof_debris -> main
55 Days Ago
Also add debris DeployVolume to the top of the normal roof
55 Days Ago
merge from fix_roof_debris -> main
55 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
55 Days Ago
merge from main -> fix_roof_debris
55 Days Ago
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55 Days Ago
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55 Days Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
55 Days Ago
- Region bug fixes - Ensure category button starts counting players again
55 Days Ago
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55 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
55 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
55 Days Ago
Swap in improved IOSwitch Icons
55 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
55 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
55 Days Ago
55 Days Ago
Re-run codegen
55 Days Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
55 Days Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
55 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
55 Days Ago
Correctly clear Busy state on BBS load (again)
55 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
55 Days Ago
merge from paste_autocomplete -> main
55 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
55 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
55 Days Ago
Fix naval scientist flashlight/lasersight not working
55 Days Ago
merge from main
55 Days Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
55 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
55 Days Ago
merge from wallpaper_playerboats
55 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
55 Days Ago
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
55 Days Ago
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55 Days Ago
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
55 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
55 Days Ago
Boxes DLC - LOD distances normalization pass
55 Days Ago
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55 Days Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
55 Days Ago
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55 Days Ago
merge from main
55 Days Ago
Merge from boatscientists_mission_fix
55 Days Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
55 Days Ago
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
55 Days Ago
merge from dobuild_optims
55 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
55 Days Ago
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55 Days Ago
Fixing outbreak sprayer skinning and prop joint position
55 Days Ago
minicopter ik target updates