198,630 Commits over 4,140 Days - 2.00cph!

56 Days Ago
old single mattress prop blockout collision and initial prefab setup
56 Days Ago
removed viewmodel reference from outbreak suit
56 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
56 Days Ago
S2P all
56 Days Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
56 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
56 Days Ago
Add keybind to control option UI
56 Days Ago
Make `ddraw.clear` work with Instanced DDraw
56 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
56 Days Ago
Merge from foliage_instancing
56 Days Ago
Merge from main
56 Days Ago
Remove unused variables
56 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
56 Days Ago
Added basic, advanced and pure icons for warming and cooling teas
56 Days Ago
merge from main
56 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
56 Days Ago
merge from main
56 Days Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
56 Days Ago
merge from jungle_update_improvements
56 Days Ago
Also fix invalidate cell blocks step for negative coords
56 Days Ago
Fix compute cell block issues when using negative coords
56 Days Ago
syncvars -> aux3
56 Days Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
56 Days Ago
syncvars -> aux3
56 Days Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
56 Days Ago
Safeguards for client weaving process (dont try to hook setter at at all)
56 Days Ago
Fixed autosave/autoload not using preprocessor directives
56 Days Ago
syncvars -> Aux3
56 Days Ago
Fixed Changed event being ran on autoload
56 Days Ago
Convert train line up to unload and train num connected cars to syncvars
56 Days Ago
Set GenerateEvent default to true
56 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
56 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
57 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
57 Days Ago
merge from loot_population_cap
57 Days Ago
merge from pickup_volume
57 Days Ago
merge from enablelegs_nre_fix
57 Days Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
57 Days Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
58 Days Ago
Started wiring settings menu
58 Days Ago
Change UI_Context_scene to match the new menu reference resolution
58 Days Ago
Bootstrap scene: new UI and localization
58 Days Ago
Restored explosion radius
58 Days Ago
merge from main
58 Days Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
58 Days Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
58 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
58 Days Ago
Rockets and C4 splash damage wallpaper through walls
58 Days Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
58 Days Ago
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