193,210 Commits over 4,049 Days - 1.99cph!

49 Days Ago
Server compile fix
49 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
49 Days Ago
ziggurat_a env volumes settings and bounds changes
49 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
49 Days Ago
Merge from mfm (updating branch from main and fixing merge stuff)
49 Days Ago
Fix NRE from merges. Remove wildlife hazard UI.
49 Days Ago
Manifest
49 Days Ago
merge from spatially_aware_env_volumes_fixes
49 Days Ago
Merge from spatially_aware_env_volume_fixes
49 Days Ago
merge from premium_servers/manual_refresh
49 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
49 Days Ago
Compile fixes for SERVER
49 Days Ago
Merge from main
49 Days Ago
Steam upload files for aux05
49 Days Ago
Update premium modal prefab Add blue refresh button style
49 Days Ago
Add manual refresh button code to premium modal
49 Days Ago
Implement route to manually refresh premium status
49 Days Ago
cherrypicking 116250 + 116251 premium_servers
49 Days Ago
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Merge from jungle_update
49 Days Ago
Merge from horse_handcuff_fix
49 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
49 Days Ago
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Merge from vehicle_optim
49 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
49 Days Ago
Merge from main
49 Days Ago
Merge from repair_bench_redirect_fix
49 Days Ago
Fixed being able to apply same redirect skin twice
49 Days Ago
Merge from repair_branch_redirect_fix
49 Days Ago
More init refactoring, should support proc gen placement now (in theory)
49 Days Ago
Cherrypick main/sunkenknife
49 Days Ago
Parent merge
49 Days Ago
Merge from main
49 Days Ago
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More save+load work Fixed swings starting at wrong rotation briefly
49 Days Ago
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49 Days Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
49 Days Ago
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49 Days Ago
HBHF emission polish & light radiation.
49 Days Ago
49 Days Ago
Cherrypick easter2025/cinematic
49 Days Ago
Merge from easter2025
49 Days Ago
Progress / lotsa material and texture performance optimizations.
49 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
49 Days Ago
Viewmodel setup