userBill Bcancel

13,151 Commits over 2,830 Days - 0.19cph!

2 Years Ago
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
2 Years Ago
Merge incendiary rocket fix -> Main
2 Years Ago
Fixed incendiary rockets exploding in the wrong position or wrong angle
2 Years Ago
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
2 Years Ago
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots. - Fixed MLRS firing an extra rocket in certain situations.
2 Years Ago
IsBroken check on the other tooltips
2 Years Ago
Shorten the tooltip text a bit
2 Years Ago
Add two more MLRS tooltips, one for no rockets, and another for broken down state
2 Years Ago
Show a GameTip about the aiming module on mount (if there isn't one inserted)
2 Years Ago
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
2 Years Ago
Only update MLRS TrueHitPos if it's moved
2 Years Ago
Merge DMb -> Main
2 Years Ago
SAM rocket minor edits
2 Years Ago
Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)
2 Years Ago
Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
2 Years Ago
Fixed MLRS WASD inputs still registering if held down during dismount
2 Years Ago
Hooked up the new top and bottom screen shutdown effects
2 Years Ago
Merge DMb -> Main
2 Years Ago
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity). Also a manifest rebuild.
2 Years Ago
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart - MLRS spawner at the desert bases now works in a new on-time mode - Fixes player ending up inside the MLRS model on load (they now load dismounted next to it) - Rebuilt DMB scenes
2 Years Ago
Merge DMb -> Main. Fixed MLRS not interacting.
2 Years Ago
Fixed broken MLRS targeting screen interaction
2 Years Ago
Merge DMb -> Main
2 Years Ago
Fixed generic_resizable loot panels from flashing up the full size panel for a moment before showing the correct number of slots. Using a canvas group to set zero alpha until everything's ready.
2 Years Ago
Improved MLRS door colliders
2 Years Ago
Fixed MLRS ammo icon central squares looking stretched in the dashboard view
2 Years Ago
Don't allow loading MLRS rockets while MLRS is firing rockets
2 Years Ago
Adjusted new MLRS cabin colliders
2 Years Ago
Fixed looking around in a chair while holding something doubling the head look angle. Reset MLRS back to using Chair pose.
2 Years Ago
Changed my MLRS aim angles back to 110
2 Years Ago
More box colliders for the cabin
2 Years Ago
Switched the MLRS mesh collider to only cover the base. Rebuilt the rest out of primitives. Should fix any one-way shooting bugs.
3 Years Ago
Fixed aiming module not showing up if inserted while the MLRS is broken
3 Years Ago
Added some interior sparks and smoke to the MLRS broken-down effect
3 Years Ago
Fixed cabin lighting scripts fighting: EntityFlag_Toggle vs. LightLOD
3 Years Ago
Fix height knob angle calculation
3 Years Ago
MLRS model update, controls knobs turn
3 Years Ago
Merge DMb->Main.
3 Years Ago
Fixed generic_resizable loot panel missing the seventh row
3 Years Ago
Removed the MLRS screen glass damage effect since it made super huge glass decals that extended past the edge of the monitor
3 Years Ago
Allow a player in the MLRS to look further to the left/right, so they can shoot out of doorway
3 Years Ago
Fixed MLRS rockets in flight being invisible
3 Years Ago
Merge Save218 -> Main
3 Years Ago
Merge DMb -> Save218
3 Years Ago
Fixed MLRS not setting the username correctly until it had an aiming module
3 Years Ago
Don't IK the MLRS player's hands if they're holding something
3 Years Ago
Changed MLRS mount pose from Sit Generic to Chair, so they can do head turning. Adjusted mount position.
3 Years Ago
Fixed aiming module model not hiding - got unlinked again
3 Years Ago
Merge Main -> DMb
3 Years Ago
Minor SAM edit