128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_mipmap_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more item icons to use the UI mipmap group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mannequin losing its skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR and AK can be heard from 500 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LODs and COL for farm barge kiosk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge compile error fixes to naval update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating city medical bay progress
Merged rope bridge 
Lowered SSS on tarps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix server restart warning NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to place barricades on train tracks when near/in a monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force mannequin to always use male body type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move portal teleport code into DeepSeaManager.Portals.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get portals enter & exit at the "same position" instead of always spawning player in the center
- switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition
- ensure entiites enter & exit portals at the same relative position (enter north side, exit north side)
- adjust the position of the portal when entering and exiting
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted mannequin collider so it cant put it's arms through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix uppercase mannequin prefab paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable more burst attributes for place entities offshore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage
- Expanded TestWaterFactorsConsistency unit test to detect this case
Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mannequin can be deployed on tugboat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mannequin inventory swapping and dropping issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fluo ceiling light deploy volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force disable HLOD while Indirect Instancing is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating city / casino progress and medical bay dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static beach parasol prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways / merged all floor meshes and setup temporary colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_burst_compiler_errors to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move GenerateSpawnPoints job to its own file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                gunshot_network_range_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress backup
More splat files & palette stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can only deploy chandelier on flat surfaces
Can't deploy chandelier on the deployed layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored bolt and l9 to be 700 meters