reporust_rebootcancel

111,829 Commits over 3,928 Days - 1.19cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Various fixes
4 Months Ago
merge from localization
4 Months Ago
Compile fix
4 Months Ago
merge from enable_monument_scenes -> main
4 Months Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
4 Months Ago
initial 3p setup, entity updates
4 Months Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
4 Months Ago
Update: LootableCorpse pools ItemContainer Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
4 Months Ago
merge from world_update_2
4 Months Ago
network++ save++
4 Months Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
4 Months Ago
Look devving ziggurat interior. Working on mezzanine.
4 Months Ago
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4 Months Ago
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4 Months Ago
Minor language option tweaks Restored MenuUI prefab state
4 Months Ago
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4 Months Ago
Fixed missing characters in Chinese font
4 Months Ago
Fixed missing languages in LanguageSwitcher editor tool
4 Months Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
4 Months Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
4 Months Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
4 Months Ago
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4 Months Ago
merge from aux2
4 Months Ago
network++ save++
4 Months Ago
removed unused command generating function
4 Months Ago
gave Parallel.For some profile regions on the scripting threads
4 Months Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
4 Months Ago
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4 Months Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
4 Months Ago
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4 Months Ago
Add more detailed profiler markers to fsm
4 Months Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
4 Months Ago
Incapacitate vision and movement duration tweaks
4 Months Ago
merge from main
4 Months Ago
Placeholder obscurce vision UI
4 Months Ago
Increased lower chain damping to 0.2
4 Months Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
4 Months Ago
Add phrases for move speed and obscure vision modifiers
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
4 Months Ago
merge from main
4 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
4 Months Ago
adobe wall and gate first pass
4 Months Ago
Cape LODs skinned to spine4 to reduce snapping