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130,410 Commits over 4,232 Days - 1.28cph!

11 Days Ago
Saving/loading
11 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
11 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
11 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
11 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
11 Days Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
11 Days Ago
Forgot to commit changes from yesterday, added a score HUD
11 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
11 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
11 Days Ago
Entered commands always generate a new timestamp
11 Days Ago
Put console command input box at the very bottom of the window
11 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
11 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
11 Days Ago
Console null check, removed unused vars
11 Days Ago
Developer tools tab init fix Console UI NRE fix
11 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
11 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
11 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
11 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
11 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
11 Days Ago
Added HasConsoleInput()
11 Days Ago
Deer skull mask repose
11 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
11 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
11 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
11 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
11 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
11 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
11 Days Ago
Ensure input is displayed brighter than logs
11 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
11 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
11 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Days Ago
simple modders red puzzle prefab
11 Days Ago
Final cliff placement.
11 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
11 Days Ago
Floating cities scene2prefab
11 Days Ago
merge from vehicle_large
11 Days Ago
merge from boat_building
11 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
11 Days Ago
compile fixes
11 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
11 Days Ago
merge from pointgrid_to_sdf
11 Days Ago
small cleanup
11 Days Ago
Slightly broken attempt at parallelizing ball collisions
11 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
11 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
11 Days Ago
11 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
11 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest