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130,365 Commits over 4,232 Days - 1.28cph!

10 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
10 Days Ago
10 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
10 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
10 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
10 Days Ago
10 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
10 Days Ago
merge from boat_building
10 Days Ago
merge from vehicle_large
10 Days Ago
Steering wheel deployment volume improvements
10 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
10 Days Ago
manifest
10 Days Ago
loud static phonebooth
10 Days Ago
basic client->server sculpture update, removed serverside carving
10 Days Ago
Small engine deploy volume improvements
10 Days Ago
Sail deployment volume improvements
10 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
10 Days Ago
Scene progress
10 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
10 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
10 Days Ago
Loadout view, info and items styling
10 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
10 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
10 Days Ago
Ramp deploy layer fix
10 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
10 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
10 Days Ago
Bone armour repose/lods
10 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
10 Days Ago
bake GUI physics on a job thread without blocking
10 Days Ago
Add ladders back to boat building station.
10 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
10 Days Ago
basically functional SDF in-GUI sculpting
10 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
10 Days Ago
hooked up kick hazmat icon to skinnable
10 Days Ago
Merge from vehicle_large
10 Days Ago
merge from boat_building
10 Days Ago
Anchor deployment fix
10 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
10 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
10 Days Ago
Remaining layer fixes
10 Days Ago
Server tab
10 Days Ago
Floor & triangle floor layer fixes
10 Days Ago
floor & triangle floor layer fixes
10 Days Ago
hackweek - halloween garland blockout and test atlas
10 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
10 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
10 Days Ago
Profile ScaleBySpeed.Update
10 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
10 Days Ago
Add wake displacement to every hull block, to check performance
10 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.