reporust_rebootcancel

110,902 Commits over 3,928 Days - 1.18cph!

29 Days Ago
merge from arcticpack_itemstore_fixes
29 Days Ago
merge from ore_hotspot_position_fix
29 Days Ago
merge from simple_upgrade
29 Days Ago
merge from voiceprops_itemstore
29 Days Ago
merge from ore_sfx_fix
29 Days Ago
merge from hackweek_car_radio
29 Days Ago
merge from decal_nre_fix
29 Days Ago
Ice shader: triplanar normal map correction
29 Days Ago
Disable some now-duplicate options in graphics options screen
29 Days Ago
Merge from presets_editor/quality/
29 Days Ago
Merge from main
29 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
29 Days Ago
Merge from main
29 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
29 Days Ago
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29 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
29 Days Ago
test files
29 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
29 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
29 Days Ago
LOD settings
29 Days Ago
renaming of unarmed anims to match maya source and new convention
29 Days Ago
Added asyncUpload settings to mandatory defaults
29 Days Ago
Set shadow cascade splits in mandatory defaults
29 Days Ago
Remove the massive lump of disabled code I forgot to delete
29 Days Ago
Merge indirect instancing
29 Days Ago
Implement indirect instanced rendering system
29 Days Ago
Particle raycasy budget preset values
30 Days Ago
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
30 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
30 Days Ago
Catapult item pickup and drop sounds
30 Days Ago
Added streaming texture presets
30 Days Ago
Ballista bolts world models and pickup/dropped sound
30 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
30 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
30 Days Ago
jungle ruins kit
30 Days Ago
Fixed battering ram choppy reverse
30 Days Ago
set up mini crossbow world model and intial anims
30 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
30 Days Ago
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30 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
30 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
30 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
30 Days Ago
fix snowmobile error in code rather than prefab
30 Days Ago
Fix all the store pages UI scaling and snow mobile error message
30 Days Ago
▄▊▇▇▇▇: ▅▉▋▄▊▄ ▆▌▊▉▍ ▆▄▌▆ ▉▌▉▄▉ ▆▄▄▆ ▌▌▌▌▅▊█▊ ▆▍ ▄▄▌▆██▄ ▅▍▆▄▋▍ - ▌▍█▋ ▌▆▋▄▅ ▉█▆▌▅▇▊▄▄ ▇▍ ▅▌▆▋▉▅▉▉ ▅▅▌▅▅▍▄, ▍▊ ▌▉ ▇█▌▌▉▇ ▄▉▇▊█▌▅▊▋ ▌▍▊▋ ▅▊▋▆▍▄ ▊▆▅ ▌▄█▍▆▉▄ ▉▆▍, ▋▇ ▉ ▉▆▌▊▆, ▊▉▇ ▅▄▆▍▊▍ ▊▆▍▌▌ ▅▍▋▆▆█ ▉▊▊▆▉▄▍▇▊▅ █▇▆ ▋▄▋▋ ▋▄▅▄▉▊ █▆ ▇▅▌▆▊▌, ▄▊▆ ▊▍▌ ▅▉'▄ ▇▉▄▋ ▅▌ ▋▄▋▇▅ ▍▆▅█ ▄▄▅▍▆▍ ▄▅▄ ▇█▋▍▄▄▌▊▆▍(▌▉▉, ▌▆█▊▄▄▌▉▌▋) ▉▌▊▍▊: ▅▇▅▆, ▇▄█▋▅▋▄ ▋▉█▋▆▆▌
30 Days Ago
Updated rig to V4 with updated names
30 Days Ago
removed old unused ice textures now we have the composite texture
30 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
30 Days Ago
▌▊▇▅▌: ▉▊▉ █▇▇ ▅▇▊▊ ▆▋▄▋▍▍ ▅▅▄▄▅▊▌▇▆▅ - ▆▌▊▊ ▅▅▋▉▆▇▆▅▅▅ ▊▊▍▍▍ ▌▆▊▋▍▋ ▉▇▅▋▍▌▆▆▆ ▄▇▋▍ ▉▅▍▉▉▊▊▄ ▄▍█▉▋▌▇ ▇▍▉ ▄▋▍▊▌▊▌▇ - █▍▌▍▄▇▌ ▄█▌▍, ▋▅▅▆ ▊▉█▋▅ ▆▍▌▍▇ - ▉▆▄▄ ▌▇▇▊▆ ▅▊▅▅▌▅▊ ▋█▉▇▅█▍█ ▆▅▇▍▊▄▉▅▌▉.▉▄▌▄▉█▉▄▍▍▉ ▉▇▉▊▉, ▉█▇▉▅▄▇▉ ▋▋▍█▄▅▊▉▆▉▇▄▋▊ ▍▄▌▅ █▍ ▍▋ ▋▌ ▇▅▉▄▌▇ ██▊▆▆: ▌▉▅▄▌▇ ▍▆▌▆▉▋▌▉▆▋▄▊█ ▊▄ ▍▄▄▍▉▊ ▋▍▄▌▇▉, █▄▉ ▊▄▊▉▍ █▍▊▋▇▋ █▊▉ █▌▆▊ ▆▍█▄▅, ▆▋▆▇ ▋▇▅▆▇▉▊▅ ▍▍▌▊▊▄█▇▉ ▋▅▅ ▇▊▄▅ ▌ ▆▅▄▉▌▇▌ ▋▄▅▆▊ ▄▇▍▍██▌ - █▍▉▌▄▋▉█▉ ▄▍▄▇ ▄▇▅ ▇▉▊▅▉▍
30 Days Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished