reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

11 Days Ago
Fix scientists not shooting most of the time
11 Days Ago
merge from computer_station_IO
11 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
11 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
11 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
11 Days Ago
update from mortar
11 Days Ago
Adding sweep animation with no root motion for 3p character
11 Days Ago
Skinning update for space hazmat
11 Days Ago
Temp fix for scientists not facing their target
11 Days Ago
Fixed ice mask/vest not appearing
11 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
11 Days Ago
add io for twitch rivals desk skin
11 Days Ago
Alternate idea
11 Days Ago
console_quickjoin_fix -> main
11 Days Ago
Merge from main
11 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
11 Days Ago
renames for wall tiles mosaic textures
11 Days Ago
merge from playerrigupdate2
11 Days Ago
Material updates Beard textures
11 Days Ago
Bunch of UI/UX wip for prototype techtree
11 Days Ago
some cleanup post merge
11 Days Ago
main -> console_quickjoin_fix
11 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
11 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
11 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
11 Days Ago
merge from main
11 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
11 Days Ago
Merge from Main
11 Days Ago
Workbench NRE fix
11 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
11 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
11 Days Ago
prototype initial implementation
11 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
11 Days Ago
Merge: from main
11 Days Ago
Slots
11 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
11 Days Ago
Updating skinning for female legs
11 Days Ago
Set upgrade limits to 4,5,6 for now
11 Days Ago
merge from new_texture_suffixes_naming_convention
11 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Fixing arm skinning for female player model
11 Days Ago
Merge from terrain_renderer (culling ConVar)
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
11 Days Ago
Make terrain culling ConVar accessible
11 Days Ago
Merge from main
11 Days Ago
Disable VM broadcast option Route vm admin to a control panel