reporust_rebootcancel

134,001 Commits over 4,444 Days - 1.26cph!

9 Days Ago
merge from skinmodal_fix
9 Days Ago
merge from skinviewer_fixes_june26
9 Days Ago
merge from store_background_fixes
9 Days Ago
merge from cartbutton_friendlist_fix
9 Days Ago
9 Days Ago
Include sample count
9 Days Ago
merge from menu_notifications
9 Days Ago
Compile fix
9 Days Ago
Modified conditionals to not clip with certain hats
9 Days Ago
merge from main
9 Days Ago
merge from console_focus_fix
9 Days Ago
merge from strobelight_flags_fix
9 Days Ago
debug logs
9 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
9 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
9 Days Ago
Final LOD fix Spotlight
9 Days Ago
Further cleanup, boolean gating for lookup creating
9 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
9 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
9 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
9 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
9 Days Ago
Compile fix
9 Days Ago
Cleanup, rewrites
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
merge from main -> apartment_complex_monument
9 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
9 Days Ago
main -> demo_compatability_layer
9 Days Ago
update_metabolism_network_optimization -> main
9 Days Ago
Code cleanup
9 Days Ago
merge from main
9 Days Ago
Fix SenseComponent.Tick InvalidOperationException
9 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
9 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
9 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
9 Days Ago
large apartment tweaks
9 Days Ago
collapsed blocker update
9 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
9 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
9 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
9 Days Ago
merge from hanging pot plants
9 Days Ago
set dressing progress in floor 5
9 Days Ago
Log warning instead of error when no save file for navmesh is found
9 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
9 Days Ago
Fix compile errors
9 Days Ago
9 Days Ago
merge from main
9 Days Ago
renamed to wip title bar games, rebuilt skins
9 Days Ago
merge from main
9 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
9 Days Ago
update from main