reporust_rebootcancel

129,249 Commits over 4,232 Days - 1.27cph!

12 Days Ago
merge from puzzle_reset_changes -> main
12 Days Ago
ResetStaticFields on TestRunner
12 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
12 Days Ago
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12 Days Ago
Adding m92 refresh viewmodel rig
12 Days Ago
Merge from parent
12 Days Ago
Merge from volume_checks
12 Days Ago
Merge from volume_checks
12 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
12 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
12 Days Ago
Remove debug drawing
12 Days Ago
Setup remaining blocks
12 Days Ago
Updated folder paths, updated test list
12 Days Ago
merge from cargoship_cameras
12 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
12 Days Ago
Renamed Tests folder to AutomatedTests
12 Days Ago
Wrapped all the test code in #if DEBUG
12 Days Ago
DDraw .meta files
12 Days Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
12 Days Ago
Update: codegen Tests: editor compiles
12 Days Ago
Merge: from main
12 Days Ago
Cherrypick DDrawCommand from naval update
12 Days Ago
merge from main
12 Days Ago
Loot Panel sorting ui
12 Days Ago
merge from boat_building
12 Days Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
12 Days Ago
merge from naval_update
12 Days Ago
merge from deepsea_height_data
12 Days Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
12 Days Ago
undid temporary boat code, now using heightmap queries regularly
12 Days Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
12 Days Ago
rebaked tropical scene shore data to include heightmaps
12 Days Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
12 Days Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
12 Days Ago
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12 Days Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
12 Days Ago
Knight Armour vest and pants repose.
12 Days Ago
More setup and experimenting.
12 Days Ago
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12 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
12 Days Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
12 Days Ago
Missed some floating walkway commits
12 Days Ago
Fixed glass mesh layer (transparent > world)
12 Days Ago
Consolidated into new lighting prefab.
12 Days Ago
merge from pivot_or_die
12 Days Ago
Compile fixes
12 Days Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
12 Days Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
12 Days Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
12 Days Ago
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