reporust_rebootcancel

140,974 Commits over 4,383 Days - 1.34cph!

10 Days Ago
updated mortar animation idle pose
10 Days Ago
merge from fix_forceaddtoteam -> main
10 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
10 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
10 Days Ago
merge from fix_itemcontainer_take_leak -> main
10 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
10 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
10 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
10 Days Ago
Fix smoke grenade manager returns driving me crazy
10 Days Ago
transformchanged_cleanup -> main
10 Days Ago
Support food on corpses again
10 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
transformchanged_cleanup -> main
10 Days Ago
Space
10 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
10 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
10 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
10 Days Ago
Add mortar deployment guide prefab
10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
10 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
10 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
10 Days Ago
- Deselect support - Format changes
10 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
10 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
10 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
10 Days Ago
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10 Days Ago
Merge from workbench_upgrades
10 Days Ago
industrial electric furnace - reduced AO to 512
10 Days Ago
io workbench visual point setup
10 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
10 Days Ago
Some setup on io.table.deployed
10 Days Ago
industrial electric furnace - rename material to on state
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
server_browser_row_fix -> main
10 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
10 Days Ago
Removed example charms from accessory manager
10 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
10 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
10 Days Ago
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10 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
10 Days Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
10 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
10 Days Ago
merge mortar_prototype to main
10 Days Ago
Regenerate protobuf serializers
10 Days Ago
doubleconnect_eac_fix -> main