reporust_rebootcancel

139,332 Commits over 4,383 Days - 1.32cph!

11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix error spam and water going invisible from water body mesh being null
11 Days Ago
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11 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
11 Days Ago
Added swimming sound events
11 Days Ago
Added locomotion footstep sound events
11 Days Ago
merge from main -> deep_sea_sleeping_bag
12 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
12 Days Ago
Bunny ears and onesie show in conveyor filters
12 Days Ago
Scale down waterwheel 80% to fit in 1x1
12 Days Ago
merge from main
12 Days Ago
Remove mounted check
12 Days Ago
fix scale not working on prefab deploy guides
12 Days Ago
wip
12 Days Ago
don't overly downsample shadow map for vfog
12 Days Ago
merge from world_serialization_high_compression
12 Days Ago
Fixed flickering being broken.
12 Days Ago
merge from Armored_ladder_hatch
12 Days Ago
fix name collision in maintaining backwards compat
12 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
12 Days Ago
B, C, D and E consistency pass.
12 Days Ago
Scene backup
12 Days Ago
Hooked up fishing anims in main player animator
12 Days Ago
More fluors.
12 Days Ago
Bowless Crossbow - first viewmodel iteration
12 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
12 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
Merge from improved_network_groups
12 Days Ago
Add additional logging for websocket connection
12 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
12 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
12 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
12 Days Ago
Audio file changes and added inventory sounds
12 Days Ago
merge from new_console-ui
12 Days Ago
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12 Days Ago
Scene backup. Related light materials tweaks.
12 Days Ago
Merge from worldpositiongenerator_optimise_2
12 Days Ago
Rename timewarning sample name
12 Days Ago
Merge: from main
12 Days Ago
merge from new_console-ui
12 Days Ago
Console entries can have 8192 characters max
12 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
12 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
12 Days Ago
generate icon
12 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
12 Days Ago
merge from wakeaiz_tickrate_optim
12 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes