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130,170 Commits over 4,232 Days - 1.28cph!

13 Days Ago
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13 Days Ago
set up birthday hat to be skinnable of candle hat
13 Days Ago
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
13 Days Ago
added gib material with emit disabled
13 Days Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
13 Days Ago
Update: when running sleeping-/usersinrange, prefer to query from spectating target position Tests: used the commands while spectating
13 Days Ago
multi_drop_nre_fix -> main
13 Days Ago
merge from main
13 Days Ago
add printouts
13 Days Ago
added matrix lods, gibs, material adjusted and updated prefab
13 Days Ago
Medical syringe animation polish pass
13 Days Ago
Hat texture size pass. Flame replacement (still wonky atm in this commit)
13 Days Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
13 Days Ago
Bugfix: Spectating - when no valid spectator found when starting to spectate, ensure we still set the right SubStrategy - If no spectate targets were found, chat message now contains the used filter Could easily happen for people using keybinds, as keybind sends "spectate True" Tests: using keybind, spectated other player twice in a row - no more errors
13 Days Ago
Bugfix: Spectating - ensure Spectating flag always gets sent to the owner Fallout from the queue skipping optimization Tests: Went outside of network range, waited for subscription to unsub and and started spectating on a 2p server. Did it 10 times - no failures
13 Days Ago
All neon signs deployable on the vehicle large layer
13 Days Ago
More IO prefabs deployable on the large vehicle layer
13 Days Ago
merge from the correct gui_sculpting branch
13 Days Ago
Cherry pick dock and edit fix
13 Days Ago
merge from sdf_sculpting
13 Days Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
13 Days Ago
add hmlmg
13 Days Ago
Merge from puzzle_reset_hotfix
13 Days Ago
Another attempt at arctic rad zone issue
13 Days Ago
Fixed InvalidOperationException in radiation damage
13 Days Ago
merge from fireballyellowfix
13 Days Ago
merge from elevator_power_draw_fix
13 Days Ago
merge from rpg_skin
13 Days Ago
merge from storepage_backbutton_fix
13 Days Ago
merge from hmlmg_skinviewer
13 Days Ago
merge from checkoutresult_fix
13 Days Ago
merge from sort_stack_fix,
14 Days Ago
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14 Days Ago
- Setup a method to emulate the twitch drop crash from before - Codegen
14 Days Ago
Fixed unpowered fridges in arctic biome not cooling food
14 Days Ago
Merge from puzzle_reset_hotfix
14 Days Ago
Clamp radiation maximum radius to +50% or +20m: whichever is smaller - reduces puzzle radiation size on large puzzle rooms - reduces how much radiation leaks out of military tunnels building blocked
14 Days Ago
Fix arctic research puzzle radiation spawning randomly across the map - was having it's worldPosition added twice: once via localPosition and once via BoxCollider.center - set the WorldPosition to zero so the BoxCollider.center can be the worldPosition
14 Days Ago
Remove leftover log
14 Days Ago
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level
14 Days Ago
- Setup objective resetting for go to underwater lab objective - Removed serialized mission icon definitions from mission assets, instead paired these with an enum value in new MissionIconsConfig scriptable object. Objectives have a virtual method to define which icon type should be used per objective. SpeakWith type objectives now use the talk with mission provider speech bubble icon, other objective types use the generic mission icon - Setup being able to have multiple active objective markers on the map and compass at once - Fix issue with check for prerequisite objectives
14 Days Ago
Reduced monumentPuzzleResetRadiationPlayerEmptyTime from 5m -> 2m Reduced monumentPuzzleResetRadiationPreResetTime from 10m -> 5m Brings total possible radiation time from 15m -> 7m
14 Days Ago
Reduced monumentPuzzleResetRadiationAmount from 100 -> 3 (inner radiation sphere) Fixed the outer smaller radiation area going straight to 10, it now ramps in like the inner sphere over time
14 Days Ago
Add IgnoreAboveGroundPlayers option to TriggerRadiation, uses the IsUnderground check on BaseEntity which won't work in some cases (like noclipping under the terrain). It's what we use for the equivalent check on the puzzle reset If a PuzzleReset is set to ignoreAboveGroundPlayers it will now pass that along to it's radiation zone Airfield will now ignore above ground players Puzzles will now start counting time spent empty with rads active once any radiation is active, not just once radiation is fully activated Don't send the puzzle reset warnings to players that are above ground on a monument set to ignore above ground players
14 Days Ago
monumentPuzzleResetWarnings is now on by default and saved
14 Days Ago
Made poolable.
14 Days Ago
Gib prefabs. Tintable. Related files & filename org.
14 Days Ago
Added HMLMG to the skin viewer
14 Days Ago
Fixed back button not closing store pages
14 Days Ago
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