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136,946 Commits over 4,352 Days - 1.31cph!

11 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
11 Days Ago
merge from hackweek_more_tests
11 Days Ago
Updated wallpaper commands to work with player boats
11 Days Ago
merge from /fixes
11 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
11 Days Ago
Updated wallpaper inside sockets to include vehicle_large
11 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
11 Days Ago
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11 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
11 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
11 Days Ago
merge from parent
11 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
11 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
11 Days Ago
Reapply 143563 as editor test Regenerate testlist
11 Days Ago
merge from main, stomp TestDeployable
12 Days Ago
Leftover uncommitted code
12 Days Ago
Merge from skin_access_improvements
12 Days Ago
Fix compile error
12 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
12 Days Ago
Manually merge recast logic with new code
12 Days Ago
Merge from skin_access_improvements
12 Days Ago
merge from main
12 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
Try displaying data centre regions instead
12 Days Ago
Meds Box Textures - push attempt nr 2
12 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
12 Days Ago
Update rust native dll
12 Days Ago
Fix bad merge
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_missions
12 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
12 Days Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
12 Days Ago
Matrix display tweaks.
12 Days Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Only use the fallback if the sample radius was large
12 Days Ago
Remove unecessary trace in SamplePosition fallback
12 Days Ago
Fix compile error
12 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance