reporust_rebootcancel

110,918 Commits over 3,928 Days - 1.18cph!

32 Days Ago
Show the crosshair when looking at a reskinnable entity
32 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
32 Days Ago
Fixed case where IO connections would get lost on reskin
32 Days Ago
Horse legs tweaks Fixed steering+reversing issues
32 Days Ago
Merge from main
32 Days Ago
Updated legacy shelter description
32 Days Ago
Show barrel and squeeze on the debug cam info panel
32 Days Ago
Merge from primitive
32 Days Ago
Merge from root_label_fix
32 Days Ago
Codegen
32 Days Ago
Merge from main
32 Days Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
32 Days Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
33 Days Ago
Remove graphics.quality
33 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
33 Days Ago
Deleted leg animator assemblies
33 Days Ago
Horse legs IK setup, still wip
33 Days Ago
Added Leg Animator
33 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
33 Days Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
33 Days Ago
Modify sight checks to use bounding box top instead of bottom
33 Days Ago
Make bursts feel more natural
33 Days Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
33 Days Ago
Don't upload "breaking server rules" from the server either
33 Days Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
33 Days Ago
First pass on making scientist aiming feel fairer
33 Days Ago
missing cleanup
33 Days Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
33 Days Ago
- Improved raise power - Adjusted angular drag
33 Days Ago
Ensured drawbridges can also be repaired again
33 Days Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
33 Days Ago
merge from main - RC
33 Days Ago
jungle_ruins_b progress
33 Days Ago
Ensured siege tower can be repaired again
33 Days Ago
Added the base for the custom TAA post-process
33 Days Ago
siege_weapons -> primative
33 Days Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
33 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
33 Days Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
33 Days Ago
...and EnforceShadowDistanceBounds
33 Days Ago
Fix NRE caused by new scientist missing a component that wolves have
33 Days Ago
Remove old shadow distance
33 Days Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
33 Days Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
33 Days Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
33 Days Ago
Remove new detail metallic map from decals to stop errors for now
33 Days Ago
reverting 108949 - caused compilation issues
33 Days Ago
▇▉▋▇▇ ▄▊▇█ ▊▌_▍▉█▌_▄▄▉▉▇█▇▅▆
33 Days Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
33 Days Ago
Clean: further comments Tests: none, trivial change