userBill Bcancel
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8,769 Commits over 1,735 Days - 0.21cph!

7 Months Ago
Fix compilation
7 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
7 Months Ago
Add RefreshLightState to profiler
7 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
7 Months Ago
A proper signal light refresh system
7 Months Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
7 Months Ago
Setting up spline move methods to be more general
7 Months Ago
Method rename only
7 Months Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Fixed corrupted 2module_flatbed prefab
7 Months Ago
Fixed bugs with signals getting the next signal
7 Months Ago
More signal WIP
7 Months Ago
Fixed distAlongSpline bug
7 Months Ago
Signal learns its block size
7 Months Ago
Signal can find the next signal and pass the info back
7 Months Ago
Accept stopAtSignal parameter
7 Months Ago
Some more track spline code cleanup
7 Months Ago
Merge rail_network_link -> TrainSignals
7 Months Ago
7 Months Ago
Factored out next/prev spline moves inside GetSplineAfterMove
7 Months Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
7 Months Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
7 Months Ago
WIP on signals finding their track block sections and the next signal
7 Months Ago
Set default light state to green
7 Months Ago
Another test map edit, adding a train
7 Months Ago
Train signals on my test map
7 Months Ago
Point lights for the signal lights, new Test FX debug optin
7 Months Ago
Reduce signal light mat brightness
7 Months Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
7 Months Ago
Fixed missing toggle assignment
7 Months Ago
Setting up train signal lights and network flags
7 Months Ago
Merge Main -> rail_network_link
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Define player heli engine starting flag
7 Months Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
7 Months Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
7 Months Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
7 Months Ago
Merge IsVisibleRedo -> Main
7 Months Ago
Merge EntityFlagToggleWarning -> Main
7 Months Ago
Merge rail_network_link -> Aux2
7 Months Ago
Set a smallish default world size on ProceduralMapRailSimple
7 Months Ago
Train signal script
7 Months Ago
Train signals are now entities (but they don't do anything special yet)
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Rebuilt rail splines again
7 Months Ago
Final car explosion force edits
7 Months Ago
Another explosion force edit
7 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
7 Months Ago
Reduced explosion force push on modular cars