reporust_rebootcancel

132,268 Commits over 4,262 Days - 1.29cph!

11 Days Ago
Lerp fov in and out when reloading the turret
12 Days Ago
Wrap is invisible check in a server block
12 Days Ago
Tweaked FOV multiplers
12 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
12 Days Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
12 Days Ago
Added PTboat mounted turret dry fire effect
12 Days Ago
ai_boats_fixes -> naval_update
12 Days Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
12 Days Ago
Reduce vine material displacement strength
12 Days Ago
cannon balance, cannon bunker loot
12 Days Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
12 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
12 Days Ago
Compile fixes (2)
12 Days Ago
Compile fixes
12 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
12 Days Ago
Rebase on /main
12 Days Ago
add some more debug info to TransformMemory
12 Days Ago
Merge from naval_update
12 Days Ago
Scientists mounted on pt boat turrets cannot target invisible players
12 Days Ago
▊▆▉ ▍▉▇▄▌▉█▉▄_▇▌▅▋▋▍█▉▅▇▉▆▉. █▋▍█▄▆▊▄/▉▆▌▄█▇▄▅█ ▆▇▌▋▉▌▊▋▆ ▅▌▋▆▇ ▋▆ █▅▊▅▇█▅ ▌▄▋▊▇▊. ▆▊██▊▅▅ █▌▍▌▇ ▋▌▄ ▌▆▇▍ ▅▋▄▅▇▄▄▋ ▅▍▊▋▆▇▄, ▄▉█▆▉▅▉▌ ▉▅▋▌ ▊▉▅▍▋█▊▅▍
12 Days Ago
Removed a dupped check in OnTick
12 Days Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
12 Days Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
12 Days Ago
Don't error log about out of bounds if mission has no rewards, just return
12 Days Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
12 Days Ago
Cloth sash LODs
12 Days Ago
█▇▉▌▄ ▊▉▌▆ ▋▅▆ █▊▅▉▉▋ ▅▋▋▌▌ ▋▉▄▅▋▊▄▉▄▄ ▇▋ █▋▊ ▊▇█▊ █▆▉ (▍▅▊▊▇▄ ▊▉▋ ▆▉█▌▆▄ ▉▌▅▆▆▅▆ ▅ ▍▋▋▌ ▅▌▆'▅ ▇▊ ▆▊▌ █▄▆▍ ▍█▇▄▆ ▍▍█▉▌ ▊▉ ▆▄█ ▊▍▋▍ ▊▆█ ▋█ ▅▅▌▉▊▅▄ ▋▌▆▆ ▊▍▄▊)
12 Days Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
12 Days Ago
Fixed ScientistSuitNaval
12 Days Ago
main -> naval_update
12 Days Ago
merge from naval_update/deep_sea/toast_fix
12 Days Ago
merge from main
12 Days Ago
merge from space_station_weapon_skin
12 Days Ago
merge from LadderMove_AndTreeMove
12 Days Ago
merge from naval_update
12 Days Ago
merge from birthday2025
12 Days Ago
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
12 Days Ago
Fix y offset not working
12 Days Ago
commit annoying always changing .mats
12 Days Ago
added muzzle point to LR300 slot so it shows up in turrets
12 Days Ago
Added LR space station to the weapons category
12 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
12 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
12 Days Ago
sped up the fall anim on the string a bit on balloon gib fx
12 Days Ago
Merge from prop_caps
12 Days Ago
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
12 Days Ago
better lod distances on balloons and made normals better on lod1s
12 Days Ago
Fix tropical1 having the wrong mesh collider assigned
12 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
12 Days Ago
Added LR300 space station store page