reporust_rebootcancel

119,045 Commits over 4,018 Days - 1.23cph!

9 Days Ago
merge from main
9 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
9 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update -> respawn_changes
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
9 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
9 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
9 Days Ago
Minor code cleanup
9 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
9 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
9 Days Ago
Merge from jungle_update
9 Days Ago
Add slow acceleration to croc fleeing
9 Days Ago
Temporarily remove croc swim sprint noise
9 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
9 Days Ago
merge from softcore_update -> aux2
9 Days Ago
merge from tc_changes -> softcore_update
9 Days Ago
Further improve croc water transition
9 Days Ago
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9 Days Ago
Fix height snap when croc goes in and out of water
9 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
9 Days Ago
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9 Days Ago
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9 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
9 Days Ago
Rename entity -> lockEntity
9 Days Ago
merge from softcore_update -> tc_changes
9 Days Ago
Have croc sunbathe more
9 Days Ago
Reduce croc health slightly
9 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
9 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
9 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
9 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
9 Days Ago
Merge: from main Tests: none, trivial merge
9 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
9 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
9 Days Ago
Dart thickness tweaks
9 Days Ago
merge from main
9 Days Ago
fix rasterization of manually double-sided LOD3s
9 Days Ago
Reduce croc sight range
9 Days Ago
Fix on back orientation
9 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
9 Days Ago
New icon and inventory effects
9 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
9 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
9 Days Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
9 Days Ago
Moved ContainerCorpse file to another folder
9 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
9 Days Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)