reporust_rebootcancel

130,371 Commits over 4,232 Days - 1.28cph!

9 Days Ago
Hide Boots repose male/female
9 Days Ago
▄▉▋▆▍▉█ ▍▄▊█▊▉▆ ▅▅ ▄▍█▉▆▄▉▌ ▊▍▆▅▍█▅▇ ▄▄▇▊▉▌ ▄▊'▉ ▋▌▋▌▆▇▉
9 Days Ago
Added server tab
9 Days Ago
▉▊▊▉▉▍ ▅█▊▉▆ ▇▉▋▄▇ ▌▄ ▇▇▌▇▄▋▇▍▋▆▅
9 Days Ago
Loadout and commands view styling
9 Days Ago
more loadout styles that didnt pick up
9 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
9 Days Ago
Restore consoletoggle arg to open a specific tab
9 Days Ago
Info tab tweaks
9 Days Ago
merge from main
9 Days Ago
Fixed menu tooltip icon not being marked as non static
9 Days Ago
Added a button to toggle hidden items
9 Days Ago
further cleanup
9 Days Ago
▉▄▇▉▄▇▊ ▌▆ ▉▆██▌▋█▌ ▆▌▍▆▊ ▌▅▉ ▋▇ ▉▌▋ ▍▉▅
9 Days Ago
Fully removed PointGrid3D and associated jobs
9 Days Ago
Use flex columns for the itemlist, instead of a grid
9 Days Ago
HideVest male/female
9 Days Ago
missing TankTop file
9 Days Ago
█▇▅▆▇▄▍ ▌▉▇▌▌▇▋▉ ▋▇▉▋ ▊█▅▋▄▍ ▌▆▌▆ ▍▋▍▋▇▉██▋▆▋
9 Days Ago
merge from main
9 Days Ago
removing more unused prefab setup
9 Days Ago
merge from gui_cleanup
9 Days Ago
removing more dead code
9 Days Ago
got the admin panel working for sculptures again
9 Days Ago
▆▇▅▄▋▇█ ▌▇▊█ ▍█▉▉█▅ ▇█ /▋▅▋▅/▉▍█▊▊█▌ ▄▇ ▋▄▄▄▅ ▍▉ ▄▇▆▅ █ ▋▋█▍▄▄▉▍ ▅█▇█▆▊▅▇▋▌▇
9 Days Ago
Naval scientist variation art
9 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
9 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
9 Days Ago
routed saving properly
9 Days Ago
Commands tab for useful and common commands
9 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
9 Days Ago
Tank Top repose male/female
9 Days Ago
Collared Shirt repose male/female
9 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
9 Days Ago
powerplant update
9 Days Ago
merge from powerplant_dropzone
9 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
9 Days Ago
Loadouts tab styling
9 Days Ago
drop zone moved, prevents hackable dropping on lighting
10 Days Ago
merge from fillwater_improvements
10 Days Ago
merge from helicopter_flare_balance_pass
10 Days Ago
merge from harbor_swingbridge_parent_fix
10 Days Ago
merge from m15_3p_emmisive_fix
10 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
10 Days Ago
merge from rivals
10 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
10 Days Ago
Merge from food_qol
10 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
10 Days Ago
Merge from main
10 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial