userBill Bcancel
reporust_rebootcancel

8,836 Commits over 1,735 Days - 0.21cph!

6 Months Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
6 Months Ago
A lot of replacing movement state with model state on the client
6 Months Ago
Client side now compiling again
6 Months Ago
Last WIP for today
6 Months Ago
Removing code, moving code, many "SSM TODO"s for later
6 Months Ago
Minor edit
6 Months Ago
6 Months Ago
Velocity/speed
6 Months Ago
More WIP. Still 95% removing code at this stage.
6 Months Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
6 Months Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
6 Months Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
6 Months Ago
Deleted telephone.worldmodel. It was unused, and broken.
6 Months Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
7 Months Ago
Use primitive colliders for all the rocket world models
7 Months Ago
Continue to use ContinuousSpeculative collision alongside the new checks
7 Months Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
7 Months Ago
Removed my fell through terrain check methods in DroppedItem
7 Months Ago
Proto, Protocol, Manifest
7 Months Ago
Merge main -> RagdollRewrite2
7 Months Ago
Merge main -> RagdollsOnVehicles
7 Months Ago
Merge main -> RagdollsOnVehicles2
7 Months Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
7 Months Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
7 Months Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
7 Months Ago
Merge main -> RagdollsOnVehicles2
7 Months Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
7 Months Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
7 Months Ago
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7 Months Ago
Fix rockingchair2 world model overriding the collider
7 Months Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
7 Months Ago
Merge main -> experimental
7 Months Ago
Better ramp collider into HAB
7 Months Ago
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7 Months Ago
Merge main -> HABDoor
7 Months Ago
Merge main -> experimental
7 Months Ago
Adjusted HAB step height with the new colliders so it's easy to walk on
7 Months Ago
Merge main -> experimental
7 Months Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
7 Months Ago
Merge main -> experimental
7 Months Ago
Fixed deflated balloon being hidden by default on the prefab
7 Months Ago
Merge main -> experimental
7 Months Ago
Merge MoreDroppedItemFixes -> main
7 Months Ago
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives - Fixed HAB client not having any real colliders, only the Prevent Movement volumes
7 Months Ago
Physics Debris now colliders with Prevent Movement layer
7 Months Ago
Merge main -> MoreDroppedItemFixes
7 Months Ago
Updated colliders on the two rocking chair variants, including the metal parts
7 Months Ago
Full convex collider set for rocking chair
7 Months Ago
Merge my player eyes fix -> base_decor_DLC
7 Months Ago
Merge main -> experimental