reporust_rebootcancel

119,180 Commits over 4,018 Days - 1.24cph!

9 Days Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
workshop objs wip
9 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
9 Days Ago
temportat DBS rebuild commit
9 Days Ago
Coffin corpse changes
9 Days Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
9 Days Ago
Merge: from main Tests: none, no conflicts
9 Days Ago
Condenser tank Collision update
9 Days Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
9 Days Ago
jungle_update -> Aux3
9 Days Ago
Old Tvs tweaks to prefabs and texture import options
9 Days Ago
Boomerang -> jungle_update
9 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
9 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
9 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
9 Days Ago
River source improvements
9 Days Ago
Detect water hits - handle it like the other projectiles
9 Days Ago
old radio material missed.. project save thanks Unity
9 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Days Ago
Horse Costume 4K textures
9 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
9 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
9 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
9 Days Ago
Horse Costume WM update
9 Days Ago
first aid cabinet prefab tweaks
9 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
9 Days Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
9 Days Ago
Boomerang prefab information
9 Days Ago
merge from 117546 horse ao texture
9 Days Ago
merge from 117545 horse textures 4->2k
9 Days Ago
Horse Costume AO update
9 Days Ago
Horse Costume Texture and Material Update
9 Days Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
9 Days Ago
merge from jungleupdate
9 Days Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
9 Days Ago
merge from easterinflatablehorsedlc
9 Days Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
9 Days Ago
Merge from main
9 Days Ago
Desal Update
9 Days Ago
test commit
9 Days Ago
Updated Desal Tank Collision
9 Days Ago
Merge from sunkenknife
9 Days Ago
Fixed trying to research sunken knife crashing client
9 Days Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
9 Days Ago
merge form main
9 Days Ago
Set corpse timePlaced when spawning it
9 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
9 Days Ago
Updated Water Treatment Colliders