119,180 Commits over 4,018 Days - 1.24cph!
Merge: from parallel_validatemove
- more debug to track down null baseplayer
Tests: local editor SERVER+CLIENT session
merge from softcore_update
merge from softcore_update/deployable_corpse
When creating gibs, only care about max gibs limit when we are in playmode
So you can still use Create gibs in scene with maxgibs set to -1
temportat DBS rebuild commit
Clean: fixing whitespace issues after auto-merge
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Condenser tank Collision update
Debug: sprinkling additional validation checks in ServerUpdateParallel
Trying to narrow down at which point this null sneaks in
Tests: none, trivial change
Old Tvs tweaks to prefabs and texture import options
Boomerang -> jungle_update
- Setup script to allow trails (or any child) to null out rotation on a specific axis
- Stopped Boomerang trail from following the x axis
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
River source improvements
Detect water hits - handle it like the other projectiles
old radio material missed.. project save thanks Unity
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Horse Costume 4K textures
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
first aid cabinet prefab tweaks
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
Re-organised fire extinguisher folder into a single cohesive structure
Resized textures
Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
Boomerang prefab information
merge from
117546 horse ao texture
merge from
117545 horse textures 4->2k
Horse Costume Texture and Material Update
re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
merge from easterinflatablehorsedlc
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
Updated Desal Tank Collision
Fixed trying to research sunken knife crashing client
Added editor-only options for disabling set admin/dev/auth level.
Added options to Rust Editor.
Set corpse timePlaced when spawning it
Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
Updated Water Treatment Colliders