126,617 Commits over 4,109 Days - 1.28cph!
merge from minigun_3p_fix
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Update: editor benchmarking runs now consistently set benchmarking flag
Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
Update: add BaseRaidBench to the benchmark scene list
Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
Update: BaseRaidBench - set batched mode as default for scene
Update: BaseRaidBench - restore global state at the end of the benchmark
Tests: ran the scen
Fix some issues running the editor using bundles instead of repo assets
Server browser design clean up
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merge from outpost_mission_fail_cooldown
merge from snapping_cant_deploy_fixes
merge from snapping_buildingblock_padding_fix
merge from abyss_barrel_sitem_remove
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
Polished gesture list, split assigned and unassigned gestures
Expose a MovementMultiplier slider to SimpleFloatingEntity
Reapply the subtraction
124982 124983 of the other subtraction (revert_metabolism)
UI_Window warning editor only
Restored store cart button
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revert_metabolism -> main
revert_metabolism -> main
Fixed workshop scene using jungle color grading if the camera is in a particular spot
Update: BaseRaidBench - emulate timed explosive fuse
Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer
Tests: ran the scene
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
- Better vislog for neck rotation limit
- Lerp rotation instead of snap
Update: BaseRaidBenchmark - expose batching mode via component
Tests: none, trivial change
Convars for aboard player and auto close sails checks.