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128,143 Commits over 4,201 Days - 1.27cph!

10 Days Ago
Small boat crane (LODs and COL pending)
10 Days Ago
Added tropical3 to the deep sea islands
10 Days Ago
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10 Days Ago
Fixed anchor culling when lowered.
10 Days Ago
merge from naval_update
10 Days Ago
rebaked FC 1/2/3 so the data isn't infinity
10 Days Ago
merge from naval_update
10 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
10 Days Ago
Dont compare raw positions for state dirty
10 Days Ago
support minimum enforced shore distance on baked data to handle FC better
10 Days Ago
Fix rear turret being on the wrong camera mode
10 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
10 Days Ago
merge from naval_update
10 Days Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
10 Days Ago
merge from naval_update
10 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
10 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
10 Days Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
10 Days Ago
Update: add analytics save event Tests: ran an explicit save in editor
10 Days Ago
Chainsword engine now always starts, matches base chainsaw
10 Days Ago
New medical syringe anim set - first pass
10 Days Ago
Roll back recent inEyesView changes, not reliable enough
10 Days Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
10 Days Ago
10 Days Ago
Check for boat auth before entering edit mode
10 Days Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
10 Days Ago
10 Days Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
10 Days Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
10 Days Ago
fixed WaterSystem NRE
10 Days Ago
Merge from boat_building
10 Days Ago
Merge from naval_update
10 Days Ago
merge from deep_sea
10 Days Ago
codegen
10 Days Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
10 Days Ago
merge from main
10 Days Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
10 Days Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
10 Days Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
10 Days Ago
Merge from map_work
10 Days Ago
Logs, compile fix
10 Days Ago
Various fog fixes
10 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
10 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
10 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
10 Days Ago
Merge from island_scenes
10 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
10 Days Ago
Don't show deep sea map button if not in deep sea
10 Days Ago
Fix compile error that didn't merge from main
10 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now