127,186 Commits over 4,109 Days - 1.29cph!
Cliff shader update, and merge prep.
Water, cliff shader and snow scene tweak
Re-added terrain generator test scene
Fixed terrain generator test scene not loading (whoops)
Tweaked terrain material UV mixing parameters
Added PlayerBlueprints component
Now sending list of craftable blueprints to HTML (wip)
Added triangle-shaped grass meshes to sparse-coverage areas
Menu shows blueprints
Menu indicates whether you can craft blueprint
Sort by craftablility
Craft on click
Time of Day update to 2.1.0 prerelease 3
Craft notifications
Craft cancelling
Craft progress
Added min and max cluster size to spawn handler
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
Renamed Version to BuildVersion due to System.Version name conflict
Add inventory notifications to the previous update
Show active crafts in blueprint list
Merge from main again (version class update)
Renamed ContextMenu to ContextMenuUI (name conflict)
Merge from main again (context menu class update)
Let's give AstarPathfindingProject a try
Removed specularity from AI test scene grass
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Commiting batch 2 of re-exported anims on new rig.
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Fixed item inv not stacking different items properly
Fade out water fog volume if far away from water
added some new wolf animations; tweaked the walk animations.
Tundra beach scene progress
Lots of random scene stuff.
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Steam Client -> clientside only
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Added toggle for soft particles to custom particle shader
Added lerp visualization
Tweaked lerp, update rates
Cave scene updates, bats.
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights