112,561 Commits over 3,928 Days - 1.19cph!
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Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
cherry picking
100956 (network++)
Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
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Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
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Merge from monument_scenes -> aux1
Fix root motion not properly handling rotation
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Cliff alignment test scene
Updated player_model bind pose
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rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Quick update to WIP ruin blockouts
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got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
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Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
subtracting
100806 - trike wheels lod3 normal fix
exported a test wolf run 180 turn left animation
Hook wolf new leap anim, make root motion extractor a context menu tool