reporust_rebootcancel

112,529 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
6 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
6 Months Ago
merge from wallpaper
6 Months Ago
Code cleanup, compile fixes
6 Months Ago
weekly skins
6 Months Ago
Saddlebag RF Fix -> Main
6 Months Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
6 Months Ago
merge from sbtoolcupboard branch - added to render scene
6 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
6 Months Ago
Updated croc mesh, added new textures, materials and LODs
6 Months Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
6 Months Ago
Wallpapers skins unlocked by default
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
missing change on spring
6 Months Ago
added default materials for chain/spring/cloth
6 Months Ago
merge from firemode_improvements
6 Months Ago
Added fire mode switch sound to the rest of the guns
6 Months Ago
Wire deployment, player detection
6 Months Ago
radtown S2P
6 Months Ago
tweaks to scaffolding building stair
6 Months Ago
removed underscrores from camera names
6 Months Ago
Added an additional way to get on the radhouse roof
6 Months Ago
Directory ands asset location tweaks. Fixed head material disconnected
7 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
7 Months Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
7 Months Ago
Merge from parent
7 Months Ago
Server side cancel fix
7 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
7 Months Ago
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7 Months Ago
Merge from parent
7 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
7 Months Ago
Merge BikeFastTurns -> main
7 Months Ago
Fast steering work
7 Months Ago
Changed how fast steering applies
7 Months Ago
Use DriveWheelVelocity to show spin FX visually
7 Months Ago
Compile fix
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from midi_unsubscribe
7 Months Ago
Control feeling reasonably good
7 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
7 Months Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
7 Months Ago
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7 Months Ago
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7 Months Ago
7 Months Ago
Merge from io_flooding_fix
7 Months Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
7 Months Ago
Removed unused test scenes/assets