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133,060 Commits over 4,293 Days - 1.29cph!

7 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
7 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
7 Months Ago
Fix Typo in ServerAdminPlayerInfo
7 Months Ago
7 Months Ago
Finishing up blend layers on floating walkways
7 Months Ago
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7 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
7 Months Ago
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7 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
7 Months Ago
Exclude soft mask assembly from obfuscation
7 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
7 Months Ago
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7 Months Ago
merge from store-june-2025
7 Months Ago
merge from legacy_wall_gate_sitem
7 Months Ago
merge from player_report_endpoint_changes
7 Months Ago
merge from compound_spawn_tweaks
7 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
7 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
7 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
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7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
Fixed storage barrel b corner snapping
7 Months Ago
Cleanup
7 Months Ago
Fix typo on legacy wood - updated strings
7 Months Ago
Merge from main
7 Months Ago
Fixed snapping not working right on brutalist foundations
7 Months Ago
Continuing working on blends for floating walkways
7 Months Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
7 Months Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
7 Months Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
7 Months Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
7 Months Ago
set repairable definition correctly so items can be spraypaint skinned
7 Months Ago
Deployable snapping setting Fixed some padding issues
7 Months Ago
Added new UI sound slider to the new settings menu
7 Months Ago
Added new map markers binds in the settings
7 Months Ago
Added a button to reset keybinds individually
7 Months Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
7 Months Ago
Rebuild manifest
7 Months Ago
Merge from main
7 Months Ago
Setup for third person testing
7 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
7 Months Ago
New: BaseRaidBenchmark - stress test client via a raid scenario - Doesn't do much, just ground framework Tests: ran the scene - saw players spawn (but not their visuals)
7 Months Ago
Update: World Setup Benchmark -> BiomeBenchmark World Setup rename - replaced default params on BiomeBEnchmark with placeholder to indicate they don't do anything Tests: none, trivial changes
7 Months Ago
Connect Modal styling
7 Months Ago
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7 Months Ago
Fix minigun world model briefly spinning when being equipped in third person
7 Months Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
7 Months Ago
Possible BaseOven.CookVisuals NRE fix
7 Months Ago
merge from party_system -> main