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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed Fluid Switch Pump being unwirable
1 Year Ago
Screen content iteration. Oscilloscope.
1 Year Ago
Fixed incorrect terrain height in harbor 1
1 Year Ago
Reserialized materials
1 Year Ago
Re-add text null check
1 Year Ago
Subtract broken prefab
1 Year Ago
Re-enable tooltip text for single vendor names
1 Year Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
1 Year Ago
Fix nexus map not appearing until you close and reopen it
1 Year Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
1 Year Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
1 Year Ago
Merge from main -> 2022_3_20f1
1 Year Ago
Stationary design update
1 Year Ago
Added support for LOD cross fade
1 Year Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
1 Year Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
1 Year Ago
moved screen back more
1 Year Ago
screen placement position move
1 Year Ago
Fix right clicking attachments going onto held gun instead of into open backpack
1 Year Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
1 Year Ago
Vendor UI now closes automatically when map is closed.
1 Year Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
1 Year Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
1 Year Ago
Hide Poncho models/ materials/ prefabs
1 Year Ago
Reposed Burlap Gloves to match updated player rig
1 Year Ago
S2P all
1 Year Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
1 Year Ago
Added snow setup to roads prefabs
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Compile fixes
1 Year Ago
First pass of fixes
1 Year Ago
Merge from bradley_scientists
1 Year Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
1 Year Ago
Added snow material setup to compatible structures prefabs
1 Year Ago
Moved some mesh decals from Structures to Mesh Decals
1 Year Ago
Added snow material setup to static vehicles
1 Year Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
1 Year Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
1 Year Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
1 Year Ago
Bike mid-air throttle/brake based rotation control
1 Year Ago
Don't stabilise pitch as much
1 Year Ago
Sidecar bike work
1 Year Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
1 Year Ago
Fix clicking on popup closing it
1 Year Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
1 Year Ago
Backup: WIP crude gestures - animation working files
1 Year Ago
Parent merge
1 Year Ago
Merge from main