reporust_rebootcancel

121,428 Commits over 4,018 Days - 1.26cph!

41 Days Ago
Switch the blue material
41 Days Ago
Updated Water Treatment Tank Model and Materials
41 Days Ago
Merge: from minigun_audio_fix - Fixes minigun audio beign stuck on Client after releasing the fire button - Fixes minigun effects not replicating to other players Tests: local 2 player session with each player firing minigun in various patterns.
41 Days Ago
▍██▄▆▋: ▊█▇ ▋▆█▊▋▇▋ ▄▍▋▌▉ ▋▇▉▋▅ ▍▆▋ ▌▇▆ █▍▌▉▆▉▍▄▆▍▄ ▌▍▅▋ - ▍▆▌▇▋█▍ ▋▆▄▍▆▅ ▋▇▋█▇▄ ▍▋ ▌▌██ ▄▋ ▊▊▋▉▊▉ █▄▍▌▉▉, ▋█▆▊▉ ▇▇▋▆▌▆-▊█▍▅ ▄▅█▇▍▋▊ ▇▄▉ █▇▋▊▊▇▌▍ ▋▆█ █▆ ▇▅▅ ▆█▌█▅▅ ▋▇█▍▉: █▊▋▄▅ ▅ ▅▄▄▉▅▊ █▇▊▋▊▋▉ ▌▄▆▌ ▉▆▉▊ █▇▊▇▆▋ ▌█▇▍▅▇ ▇▅▆▅▉▅▌ ▇▄ █▇▄▊▌▄█ ▆▋▆▌▊▉▋▋.
41 Days Ago
Merge from jungle_update, protocol bump
41 Days Ago
Bump protocol
41 Days Ago
Merge from main
41 Days Ago
Add placeholder footstep audio to tiger and panther
41 Days Ago
Merge from vram_budget: Revamp texture streaming system
41 Days Ago
Removed client log when throwing RF C4
41 Days Ago
Merge from main
41 Days Ago
ContentsDeepHash changes to make armor slot UI work again.
41 Days Ago
Added new spec/gloss texture to sandbag barricade
41 Days Ago
fixed pink missing materials on masterhouse in radtown
41 Days Ago
ziggurat basic lootspawn pass S2P
41 Days Ago
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41 Days Ago
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41 Days Ago
▊▋▆▊▄▋█▇ ▇▌█▍▊▇▅ ▋▆▍▇▊█▌ ▊▍▅▌▆▇▆ ▍█▍▄▉▆▌▄▊ ▅▍ ▍█▍▍▉▄ ▆▋▋ ▋█▉▌ ▋▉▋▄ ▇█▅█▅▄ ▇▇ █ ▍▅▅▇ ▋▉▌▇▋ - ▍▍▋█▄▊▉ ▊▉█▌▅▇▄█ ▌▊▆▍ █▌▇▉▊ ▄▅▅▉ ▇▄ ▌▋█▍ ▉▌▇▌▇▉▍█ ▉▌█▆▊▄ ▊▉ / ▄▇▌▍▍ ▉▇▄█▍█▍ ▆█▊▅▋▇█ ▊█
41 Days Ago
Iterating.
41 Days Ago
Bring density down by 75%
41 Days Ago
Small fix.
41 Days Ago
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41 Days Ago
Tesla coil
41 Days Ago
Merge from vines
41 Days Ago
Fixed vine update performance at scale
41 Days Ago
backup
41 Days Ago
Unsaved
41 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
42 Days Ago
Protobuf
42 Days Ago
Merge from vines
42 Days Ago
Fixed CLIENT compile error
42 Days Ago
42 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
42 Days Ago
Parent merge
42 Days Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
42 Days Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
42 Days Ago
Fixed missing pooling for List<Item> (missed from stash)
42 Days Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
42 Days Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
42 Days Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
42 Days Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
42 Days Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
42 Days Ago
Parent merge
42 Days Ago
Updated crocodile, panther and tiger prefab info with avatar icons
42 Days Ago
Avatar icons for tiger, panther, crocodile and snake
42 Days Ago
Make vine swinging trees immortal
42 Days Ago
Still broken looking but slightly less broken looking vine visual
42 Days Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
42 Days Ago
Merge from upload_icons_range
42 Days Ago
Added eyelid skin weights to heads that didn't have any