reporust_rebootcancel

121,440 Commits over 4,018 Days - 1.26cph!

41 Days Ago
merge from compound_bow_3p_fixes
41 Days Ago
network++
41 Days Ago
merge from shield_powerbar_sync
41 Days Ago
remove frontier external from bundles and mark as hidden
41 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
41 Days Ago
replaced the gate_a with gate_b in the zigg scene
41 Days Ago
Merge from jungle_update
41 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
41 Days Ago
merge from tc_changes -> softcore_update
41 Days Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
41 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
41 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
41 Days Ago
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41 Days Ago
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41 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
41 Days Ago
Way higher client rotation speed
41 Days Ago
Missed files
41 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
41 Days Ago
NRE check on boomerang rayhit get collider material
41 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
41 Days Ago
merge from softcore_update -> tc_changes
41 Days Ago
merge from softcore_update -> aux2
41 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
41 Days Ago
merge from respawn_changes -> softcore_update
41 Days Ago
merge from softcore_update -> respawn_changes
41 Days Ago
Merge from high_walls_skins
41 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
41 Days Ago
Merge from vines
41 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
41 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
41 Days Ago
Added a temp interaction icon
41 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
41 Days Ago
Don't show the world vine to the person riding that vine in first person
41 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
41 Days Ago
Merge from creative_alwayson
41 Days Ago
Update FP.Steamworks - possible fix for steam load error
41 Days Ago
Merge from main
41 Days Ago
Scene backups/unsaved
41 Days Ago
Merge from jungle_update, better crocodile behaviour
41 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge from snakes
41 Days Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
41 Days Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
41 Days Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
41 Days Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
41 Days Ago
Merge from snakes
41 Days Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
41 Days Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)